Case-Based E-Learning Design: for Real-World Problem Solving
Autor Ikseon "Ike" Choien Limba Engleză Hardback – 15 ian 2027
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Specificații
ISBN-13: 9781138904484
ISBN-10: 1138904481
Pagini: 224
Dimensiuni: 152 x 229 mm
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Locul publicării:Oxford, United Kingdom
ISBN-10: 1138904481
Pagini: 224
Dimensiuni: 152 x 229 mm
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Locul publicării:Oxford, United Kingdom
Public țintă
Postgraduate and UndergraduateCuprins
Introduction
Chapter 1. Real-world problem solving
Chapter 2. What is case-based learning?
Part I. Three Pedagogical Principles of Designing Case-based e-Learning
Chapter 3. Make thinking authentic
Chapter 4. Make thinking visible (Cognitive apprenticeship)
Chapter 5. Make thinking transferable (Reflective practice)
Part II. Seven Strategies for Designing Case-based e-Learning
Chapter 6. Strategy #1: Use representative cases with personal relevance
Chapter 7. Strategy #2: Organize learning experiences at critical decision points
Chapter 8. Strategy #3: The Knowledge Tripod: Integrating three types of knowledge
Chapter 9. Strategy #4: Apprenticeship in how to think
Chapter 10. Strategy #5: Cycling belief-failure and just-in-time learning
Chapter 11. Strategy #6: Providing multiple cases for cognitive flexibility (analogical reasoning)
Chapter 12. Strategy #7: Peer interaction for reflective thinking
Part III. Development of Case-based e-Learning
Chapter 13. Developing a case-based e-learning module
Chapter 14. Examples of case-based e-learning modules
Conclusion: Further efforts toward real-world problem solving
Chapter 1. Real-world problem solving
Chapter 2. What is case-based learning?
Part I. Three Pedagogical Principles of Designing Case-based e-Learning
Chapter 3. Make thinking authentic
Chapter 4. Make thinking visible (Cognitive apprenticeship)
Chapter 5. Make thinking transferable (Reflective practice)
Part II. Seven Strategies for Designing Case-based e-Learning
Chapter 6. Strategy #1: Use representative cases with personal relevance
Chapter 7. Strategy #2: Organize learning experiences at critical decision points
Chapter 8. Strategy #3: The Knowledge Tripod: Integrating three types of knowledge
Chapter 9. Strategy #4: Apprenticeship in how to think
Chapter 10. Strategy #5: Cycling belief-failure and just-in-time learning
Chapter 11. Strategy #6: Providing multiple cases for cognitive flexibility (analogical reasoning)
Chapter 12. Strategy #7: Peer interaction for reflective thinking
Part III. Development of Case-based e-Learning
Chapter 13. Developing a case-based e-learning module
Chapter 14. Examples of case-based e-learning modules
Conclusion: Further efforts toward real-world problem solving
Descriere
Case-Based E-Learning Design for Real-World Problem Solving guides educators and instructional designers through the integration and design of effective case-based e-learning environments.