ArtsIT, Interactivity and Game Creation: Creative Heritage. New Perspectives from Media Arts and Artificial Intelligence. 10th EAI International Conference, ArtsIT 2021, Virtual Event, December 2-3, 2021, Proceedings: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, cartea 422
Editat de Matthias Wölfel, Johannes Bernhardt, Sonja Thielen Limba Engleză Paperback – 10 feb 2022
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Specificații
ISBN-13: 9783030955304
ISBN-10: 3030955303
Pagini: 470
Ilustrații: XII, 470 p. 154 illus., 131 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.67 kg
Ediția:1st ed. 2022
Editura: Springer International Publishing
Colecția Springer
Seria Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Locul publicării:Cham, Switzerland
ISBN-10: 3030955303
Pagini: 470
Ilustrații: XII, 470 p. 154 illus., 131 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.67 kg
Ediția:1st ed. 2022
Editura: Springer International Publishing
Colecția Springer
Seria Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Locul publicării:Cham, Switzerland
Cuprins
Media Arts and Virtual Reality.- Digital art and dissipative structures.- Web-Mindscape and REFLEXION – In Sync/Out of Sync – : Biofeedback and Physical Computing in Inter active New Media Art.- NerveLoop: Visualization as Speculative Process to Explore Abstract Neuroscientific Principles through New Media Art Anton Dragan Maslic.- Influence of Visual Appearance of Agents on Presence, Attractiveness, and Agency in Virtual Reality.- Reconstructing Facial Expressions of HMD Users for Avatars in VR.- Tackling online hate speech? Play Your Role! .- Dynamic Suspense Management Through Adaptive Gameplay.- Toward Injury-Aware Game Design.- Mental Jam: A Pilot Study of Video Game Co-creation for Individuals with Lived Experiences of Depression and Anxiety.- Statistical Models for Predicting Results in Professional League of Legends.- Real-time Dynamic Digital Scenography: An Electronic Opera as a Use Case.- The lost film Pontianak (1957) as a case study to evaluate different strategies of performance capture for virtual heritage.- Considering Authorial Liberty in Adaptive Interactive Narratives.- Towards Inclusive and Interactive Spaces for Breakdancing.- Collaboration, Inclusion and Participation.- Creative collaboration with the “brain” of a search engine: Effects on cognitive stimulation and evaluation apprehension.- Designing Mobile Tasks to Improve Art Description Accessibility for People with Visual Impairments.- Promoting Social Inclusion Around Cultural Heritage Through Collaborative Digital Storytelling.- Resonant Webs: an international online collaborative arts performance for individuals with and without a disability.- Facilitating Mixed Reality Public Participation for Modern Construction Projects: Guiding Project Planners with a Configurator.- Artificial Intelligence in Art and Culture.- AI in Art: Simulating the Human Painting Process.- Unusual Transformation: A Deep Learning Approach to Create Art.- Synthography – An invitation to reconsider the rapidly changing toolkit of digital image creation as a new genre beyond photography.- Contextual storytelling using machine learning representations of sound and music.- Questions and answers: Important steps to let AI chatbots answer questions in the museum.- Poetic Automatisms: A Comparison of Surrealist Automatisms and Artificial Intelligence for Creative Expression.- Approaches and Applications.- Design Patterns of Health Animation – Scaling pattern Languages Into a New Domain.- The Effect of Characters’ Locomotion on Audience Perception of Crowd Animation.- Information presentation in autonomous shuttle busses: - What and how? .- AI Assisted Design of Sokoban Puzzles using Automated Planning.- Logo Generation Using Regional Features: A Faster R-CNN Approach to Generative Adversarial Network.- User Study on the Effects of Explainable AI Visualizations on Non-Experts.