Artificial Intelligence for Computer Games: An Introduction
Autor John David Fungeen Limba Engleză Paperback – 2 dec 2019
Learn to make games that are more fun and engaging Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their experience. Funge considers the system architecture and explains how to implement potential behaviors (both reactive and deliberate) for intelligent and responsive NPCs allowing for games that are more fun and engaging. Emphasizing enduring design principles, Funge covers the basics of Game AI and provides a clear, easy to read introduction that beginning programmers and game designers will enjoy.
| Toate formatele și edițiile | Preț | Express |
|---|---|---|
| Paperback (1) | 462.65 lei 6-8 săpt. | |
| CRC Press – 2 dec 2019 | 462.65 lei 6-8 săpt. | |
| Hardback (1) | 468.18 lei 6-8 săpt. | |
| CRC Press – 29 iul 2004 | 468.18 lei 6-8 săpt. |
Preț: 462.65 lei
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Specificații
ISBN-10: 0367446561
Pagini: 160
Dimensiuni: 152 x 229 x 9 mm
Greutate: 0.23 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press