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Adventures in STEAM: Robots: Adventures in STEAM

Autor Izzi Howell
en Limba Engleză Hardback – 10 aug 2017 – vârsta până la 11 ani
Take a look at how a robotic arm is designed, how engineers are devising examples that can be controlled by the human brain just like a real arm, and how the science of electronics allows the robot to interpret electrical signals and move in response. Find out about sensors, code and programming, explore fascinating robots from drones and space rovers to medical robots, and meet some of the world's most famous robots. Try activities such as designing your own rescue robot to squeeze into small spaces.

Inject some fun into STEAM topics, with these lively examinations of buildings, robots, computers, vehicles, materials and space! This bright, colourful new series aims to inspire children aged 8 and up with a lifelong love of STEAM subjects.
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Specificații

ISBN-13: 9781526304773
ISBN-10: 1526304775
Pagini: 48
Dimensiuni: 215 x 272 x 10 mm
Greutate: 0.41 kg
Ediția:Illustrated ed
Editura: Hachette Children's Group
Colecția Wayland
Seria Adventures in STEAM

Locul publicării:London, United Kingdom

Cuprins

  • 1: Designing a robot
  • 1: Moving parts
  • 1: Circuits
  • 1: Sensors
  • 1: Sight and navigation
  • 1: Code
  • 1: Programming robots
  • 1: Artificial intelligence
  • 1: Robot ethics
  • 1: The first robots
  • 1: Robots in danger
  • 1: Robots in space
  • 1: Drones and cars
  • 1: Real robots - hall of fame
  • 1: Household robots - hall of fame
  • 1: Robots and medicine
  • 1: Bionics
  • 1: Robotic hands
  • 1: Androids
  • 1: Fictional robots - hall of fame
  • 1: Robots of the future
  • 1: Glossary and further reading
  • 1: Index

Recenzii

This colourful, activity-packed series is a great way to interest girls and boys in STEAM subjects. Starting with the basics of how structures are built, the book gives clear step-by-step descriptions of all that goes into building structures ... a fascinating read which is very informative.
Ideal for widening the interests of older primary pupils who will probably cover the basic concepts in science or maths lessons, but the extension of those lessons into real world scenarios, such as buildings, will spark the imagination of the curious child.