Worlds Apart: Collective Action in Simulated Agrarian and Industrial Societies: Theory and Decision Library A:, cartea 14
Autor R.L. Dukesen Limba Engleză Paperback – oct 2011
Din seria Theory and Decision Library A:
- 18%
Preț: 915.43 lei -
Preț: 368.05 lei - 18%
Preț: 921.04 lei - 18%
Preț: 906.64 lei - 18%
Preț: 1184.15 lei - 18%
Preț: 905.74 lei - 15%
Preț: 559.38 lei - 15%
Preț: 619.61 lei - 15%
Preț: 618.03 lei -
Preț: 374.91 lei - 18%
Preț: 904.96 lei - 15%
Preț: 616.45 lei -
Preț: 374.14 lei - 15%
Preț: 609.71 lei - 18%
Preț: 915.29 lei - 15%
Preț: 610.50 lei - 18%
Preț: 910.42 lei - 18%
Preț: 915.89 lei - 18%
Preț: 914.52 lei - 15%
Preț: 612.38 lei - 15%
Preț: 612.23 lei - 18%
Preț: 1329.89 lei - 20%
Preț: 617.20 lei - 15%
Preț: 622.42 lei - 15%
Preț: 613.62 lei - 15%
Preț: 618.50 lei - 15%
Preț: 612.38 lei - 18%
Preț: 920.13 lei - 18%
Preț: 1179.46 lei - 15%
Preț: 621.97 lei - 15%
Preț: 619.61 lei - 15%
Preț: 612.68 lei - 15%
Preț: 614.90 lei - 15%
Preț: 610.18 lei - 8%
Preț: 550.73 lei
Preț: 611.57 lei
Preț vechi: 719.49 lei
-15%
Puncte Express: 917
Preț estimativ în valută:
108.13€ • 127.60$ • 94.70£
108.13€ • 127.60$ • 94.70£
Carte tipărită la comandă
Livrare economică 13-27 aprilie
Specificații
ISBN-13: 9789401073776
ISBN-10: 9401073775
Pagini: 208
Ilustrații: XIV, 194 p.
Dimensiuni: 155 x 235 x 11 mm
Greutate: 0.3 kg
Ediția:Softcover reprint of the original 1st ed. 1990
Editura: SPRINGER NETHERLANDS
Colecția Springer
Seria Theory and Decision Library A:
Locul publicării:Dordrecht, Netherlands
ISBN-10: 9401073775
Pagini: 208
Ilustrații: XIV, 194 p.
Dimensiuni: 155 x 235 x 11 mm
Greutate: 0.3 kg
Ediția:Softcover reprint of the original 1st ed. 1990
Editura: SPRINGER NETHERLANDS
Colecția Springer
Seria Theory and Decision Library A:
Locul publicării:Dordrecht, Netherlands
Public țintă
ResearchCuprins
One — Gamed Simulations for Social Scientists.- Gaming in the College Classroom.- Scientific Gaming.- Gamed Simulation.- Social Science Research with Gamed Simulations.- Games Versus Real Life.- The Industrial Revolution.- Starpower.- Research Design.- Stratification in Agrarian and Industrial Society Contrasted.- Findings About Conflict and Change.- What is a Gamed Simulation?.- Simulation.- Gamed Simulations.- two — History of Gamed Simulation in Social Science Research.- Inter-Nation Simulation (INS).- Simsoc (Simulated Society).- Starpower.- High School.- Generation Gap.- The Commons Game.- Conclusion.- three — Theory.- Social Structure.- Open and Closed Social Systems.- Implications of Social Structure for Empirical Predictions Concerning Play of Starpower.- Status Characteristics.- The Intergroup Association Block.- The Formation of Interests and Perceptions.- Group Size and the Organization of Interest Groups.- The Second Round.- Rule Change Portion of the Game and Class Conflict.- Mobilization.- Group Interaction.- Rule Changes.- Elite Theory.- Law.- Repression.- Collective Action.- The Results of Repression and Collective Action.- Four — History and Rules of Starpower.- History.- How Starpower is Played.- Transcript of a Play of Starpower.- Five — Operationalization of Concepts of the Theory Model.- The Social Structural Block: Manipulated Variables.- Variables of the Status Characteristics Block.- Round 2.- The Rule Change Portion of the Game.- Round 3.- Six — Hypotheses to be Tested in the Starpower Simulation.- Components of the Theoretical Model.- Round 2.- The End of Round 2.- The Rule Change Portion of the Game.- Round 3.- Summary of the Hypotheses.- Seven — Research Procedures.- The Classroom Groups.- Player Characteristics.- Size ofSocieties.- Size of Social Classes.- Late Arriving Players.- Starpower and the Sociology and Social Anthropology Curriculum.- Game Administration.- Identification Tags.- Player’s Logs.- Timing of Rounds.- Standardized Bonus Rounds.- Round 3.- Rule Changes.- Collective Action.- Debriefing.- Summary.- Eight — Qualitative Analysis of Starpower.- The Day We Played Starpower: Observations by a Fictitious Player.- Group Bonus.- Motility.- Rule Changes.- Collective Action.- Comments by Players.- Summary of the Observations.- Nine — Findings from the Quantitative Analysis of Collective Action in Starpower.- Round 1.- Round 2.- Transition Period at the end of Round 2.- Rule Changes.- Verbal Interactions.- Collective Action.- Round 3.- Summary of Data Analysis.- Afterword.- Appendix a — Sample Scoresheet.- References.