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Vintage Games

Autor Bill Loguidice, Matt Barton
en Limba Engleză Paperback – feb 2009
Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors’ own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.

*Explores the gameplay, history, development, and influence of the most important videogames of all time
*Includes material from interviews, contemporary reviews, manuals, and other primary and secondary sources
*Identifies and analyzes the key concepts behind each videogame
*Features hundreds of exclusive, full-color images


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Specificații

ISBN-13: 9780240811468
ISBN-10: 0240811461
Pagini: 408
Ilustrații: Approx. 300 illustrations
Dimensiuni: 191 x 236 x 28 mm
Greutate: 0.91 kg
Editura: CRC Press

Public țintă

Game industry professionals; Aspiring game industry professionals (students in Game programs); Academics in Game Studies.

Level: Beginning through Intermediate

Cuprins

Alone in the Dark (1992): The Polygons of Fear; Castle Wolfenstein (1981): Achtung! Stealth Gaming Comes out of Hiding; Dance Dance Revolution (1998): The Player Becomes the Star; Diablo (1996): The Rogue Goes to Hell; Doom (1993): The First Person Shooter Takes Control; Dune II: The Building of a Dynasty (1992): Strategy in Real Time; Final Fantasy VII (1997): It’s Never Final in the World of Fantasy; Flight Simulator (1980): Digital Reality; Grand Theft Auto III (2001): The Consolejacking Life; John Madden Football (1988): Modern Sports Videogames Kickoff; King’s Quest: Quest for the Crown (1984): Perilous Puzzles, Thorny Thrones; Myst (1993): Launching Multimedia Worlds; Pac-Man (1980): Japanese Gumption, American Consumption; Pole Position (1982): Where the Raster Meets the Road; SimCity (1989): Building Blocks for Fun and Profit; Space Invaders (1978): The Japanese Take Over; Street Fighter II (1991): Would you like the Combo?; Super Mario 64/Tomb Raider (1996): The Third Dimension; Super Mario Bros. (1985): How High Can Jumpman Get?; Tetris (1985): Casual Gaming Falls into Place; The Legend of Zelda (1986): Rescuing Zeldas and Uniting Triforces; The Sims (2000): Who Let the Sims Out?; Ultima (1980): The Immaculate Conception of the Computer Role-Playing Game; Ultima Online (1997): Putting the Role-Play back in Computer Role-Playing Games; Zork (1980): Text Imps versus Graphics Grues

Recenzii

"Vintage Games is an impressive and entertaining read if you are interested in the video game industry. Reading about how such an interesting industry came to where it is today is very fun, and seeing how it got here on such specific levels such as genre and mechanics is even better. The easy to read categorization of the information works. Whether you're a new gamer yearning for a history lesson on your favorite hobby or a veteran wanting to read up on your favorite classics, Vintage Games has what you're looking for."--GameIndustry and GameInformer.com
"A study on video games - particularly those video games which have had the greatest influence on the market today, whether they were big successes at retail, genre-defining or even genre-creating… Vintage Games has a superb layout - each chapter is accompanied by a variety of screenshots, promotional materials and other paraphenalia, all in full colour. The text is masterfully written; it’s sharp, insightful and to-the-point and doesn’t suffer from the stuffiness of other academically focused video game publications…. Vintage Games is highly recommended reading. If you are looking to learn more about the origins of some of the most influential video games to date, then Vintage Games‘ wonderful layout and clear, concise and insightful writing make it a vital resource."--RetgroGamesAus.com

"Vintage Games is an impressive and entertaining read if you are interested in the video game industry. Reading about how such an interesting industry came to where it is today is very fun, and seeing how it got here on such specific levels such as genre and mechanics is even better. The easy to read categorization of the information works. Whether you're a new gamer yearning for a history lesson on your favorite hobby or a veteran wanting to read up on your favorite classics, Vintage Games has what you're looking for."--GameIndustry and GameInformer.com "A study on video games - particularly those video games which have had the greatest influence on the market today, whether they were big successes at retail, genre-defining or even genre-creating. Vintage Games has a superb layout - each chapter is accompanied by a variety of screenshots, promotional materials and other paraphenalia, all in full colour. The text is masterfully written; it's sharp, insightful and to-the-point and doesn't suffer from the stuffiness of other academically focused video game publications. Vintage Games is highly recommended reading. If you are looking to learn more about the origins of some of the most influential video games to date, then Vintage Games' wonderful layout and clear, concise and insightful writing make it a vital resource."--RetgroGamesAus.com

Descriere

Descriere de la o altă ediție sau format:
Exploring many influential videogames that includes: Super Mario Bros, Grand Theft Auto III, Doom, and The Sims, this book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features full-color screenshots and images, including rare photos of game boxes.