Unplayable
Autor Paolo Ruffinoen Limba Engleză Paperback – 15 dec 2026
The Anthropocene, the current geological epoch marked by human impact on the environment, is putting life itself at risk. In Unplayable, Paolo Ruffino argues that the effects of the Anthropocene reverberate in our media consumption practices, and that by paying attention to our media engagements, we can draw ethical and philosophical directions for our lives in the post-Anthropocene: a way of living in the age that separates us from extinction.
The author focuses specifically on videogames, and in particular, videogames that relegate humans to the background of the interactive experience by recalibrating their agency, automating the creation of digital environments, and generating content that far exceeds the lifespan of our species.
The book considers what videogame players and makers can teach us about our remaining time on this planet—when both the real world and its simulations no longer function as expected.
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Specificații
ISBN-13: 9780262054737
ISBN-10: 0262054736
Pagini: 248
Dimensiuni: 152 x 229 mm
Greutate: 0.37 kg
Editura: MIT Press Ltd
ISBN-10: 0262054736
Pagini: 248
Dimensiuni: 152 x 229 mm
Greutate: 0.37 kg
Editura: MIT Press Ltd
Cuprins
ENDORSEMENTS
“Ruffino unearths the gloomy, partial, and finite nature of both sides of the human-nonhuman experience, exposing the rich layer of compost for thought in games and the world if we are willing to get dirt under our fingernails.”
—Benjamin Abraham, author of Digital Games After Climate Change
“Paolo Ruffino skillfully meanders through the post-anthropocentric landscape of video gaming, rethinking the position of the human player and the human developer against the backdrop of post-human aesthetics and automated game-making techniques.”
—Sonia Fizek, Professor of Media and Game Studies and Head of Research at Cologne Game Lab, Cologne University of Applied Sciences; author of Playing at a Distance
“Exhaustively synthesizing scholarship on the ongoing omnicrisis, Ruffino interrogates with precision and nuance its relationship with digital games, showing the latter to be exemplary artefacts for understanding the complexities and layers of this strangest of moments.”
—Mark R. Johnson, Senior Lecturer in Digital Cultures in the Department of Media and Communications at the University of Sydney; author of Twitch
“Ruffino unearths the gloomy, partial, and finite nature of both sides of the human-nonhuman experience, exposing the rich layer of compost for thought in games and the world if we are willing to get dirt under our fingernails.”
—Benjamin Abraham, author of Digital Games After Climate Change
“Paolo Ruffino skillfully meanders through the post-anthropocentric landscape of video gaming, rethinking the position of the human player and the human developer against the backdrop of post-human aesthetics and automated game-making techniques.”
—Sonia Fizek, Professor of Media and Game Studies and Head of Research at Cologne Game Lab, Cologne University of Applied Sciences; author of Playing at a Distance
“Exhaustively synthesizing scholarship on the ongoing omnicrisis, Ruffino interrogates with precision and nuance its relationship with digital games, showing the latter to be exemplary artefacts for understanding the complexities and layers of this strangest of moments.”
—Mark R. Johnson, Senior Lecturer in Digital Cultures in the Department of Media and Communications at the University of Sydney; author of Twitch