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Unity in Action

Autor Joe Hocking
en Limba Engleză Paperback – 25 apr 2018
Summary

Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer.

Foreword by Jesse Schell, author of The Art of Game Design

About the Technology

Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen!

About the Book

Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit.

What's Inside
  • Revised for new best practices, updates, and more!
  • 2D and 3D games
  • Characters that run, jump, and bump into things
  • Connect your games to the internet

About the Reader

You need to know C# or a similar language. No game development knowledge is assumed.

About the Author

Joe Hocking is a software engineer and Unity expert specializing in interactive media development.

Table of Contents

    PART 1 - First steps
  1. Getting to know Unity
  2. Building a demo that puts you in 3D space
  3. Adding enemies and projectiles to the 3D game
  4. Developing graphics for your gamePART 2 - Getting comfortable
  5. Building a Memory game using Unity's 2D functionality
  6. Creating a basic 2D Platformer
  7. Putting a GUI onto a game
  8. Creating a third-person 3D game: player movement and animation
  9. Adding interactive devices and items within the gamePART 3 - Strong finish
  10. Connecting your game to the internet
  11. Playing audio: sound effects and music
  12. Putting the parts together into a complete game
  13. Deploying your game to players' devices
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Specificații

ISBN-13: 9781617294969
ISBN-10: 1617294969
Pagini: 400
Dimensiuni: 189 x 233 x 25 mm
Greutate: 0.7 kg
Ediția:2nd edition
Editura: Manning Publications

Notă biografică

Joe Hocking is a software engineer who specializes in interactive media development. He currently works for Qualcomm, wrote most of the third edition while working for BUNDLAR, and wrote the first edition while at Synapse Games. He has also taught classes at the University of Illinois Chicago, the School of the Art Institute of Chicago, and Columbia College Chicago. He lives in the Chicago suburbs with his wife and two kids. His website is www.newarteest.com.