Understanding UML: The Developer's Guide: The Morgan Kaufmann Series in Software Engineering and Programming
Autor Mark Watsonen Limba Engleză Paperback – 9 dec 1997
- Apply the basics of UML to your applications immediately, without having to wade through voluminous documentation
- Use the simple Internet example as a prototype for developing object-oriented applications of your own
- Follow a real example of an Intranet sales reporting system written in Java that is used to drive explanations throughout the book
- Learn from an example application modeled both by hand and with the use of Popkin Software's SA/Object Architect O-O visual modeling tool.
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Specificații
ISBN-13: 9781558604650
ISBN-10: 1558604650
Pagini: 367
Dimensiuni: 181 x 245 x 21 mm
Greutate: 0.65 kg
Editura: ELSEVIER SCIENCE
Seria The Morgan Kaufmann Series in Software Engineering and Programming
ISBN-10: 1558604650
Pagini: 367
Dimensiuni: 181 x 245 x 21 mm
Greutate: 0.65 kg
Editura: ELSEVIER SCIENCE
Seria The Morgan Kaufmann Series in Software Engineering and Programming
Cuprins
1 Introduction
2 The Vocabulary of Object Technology
3 A Simple Object-Oriented Methodology
4 The Unified Modeling Language
5 Coding Applications in Java
6 Java Development with an Object-Oriented Modeling Tool
7 Business Process Reengineering
8 Use Case Diagrams and Ideal Object Models
9 CRC Cards
10 UML Class and Object Diagrams
11 UML Sequence and Collaboration Diagrams
12 UML State and Activity Diagrams
13 Designing an Object-Oriented System
14 Choosing an Object-Oriented Architecture
15 Expanding Your Design
Appendix A Code for the SalesWeb Example
Appendix B A Comparison of UML, Booch, and MOT Notations
Appendix C Products Mentioned in the Book
2 The Vocabulary of Object Technology
3 A Simple Object-Oriented Methodology
4 The Unified Modeling Language
5 Coding Applications in Java
6 Java Development with an Object-Oriented Modeling Tool
7 Business Process Reengineering
8 Use Case Diagrams and Ideal Object Models
9 CRC Cards
10 UML Class and Object Diagrams
11 UML Sequence and Collaboration Diagrams
12 UML State and Activity Diagrams
13 Designing an Object-Oriented System
14 Choosing an Object-Oriented Architecture
15 Expanding Your Design
Appendix A Code for the SalesWeb Example
Appendix B A Comparison of UML, Booch, and MOT Notations
Appendix C Products Mentioned in the Book
Recenzii
"...(an) exceptionally balanced and informative text." --Rich Dragan