The Graphic Novel Classroom: POWerful Teaching and Learning With Images
Autor Maureen M. Bakisen Limba Engleză Electronic book text – 26 mai 2015
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Specificații
ISBN-13: 9781452299105
ISBN-10: 1452299102
Pagini: 176
Dimensiuni: 178 x 254 mm
Ediția:1
Editura: SAGE Publications
Colecția Corwin
Locul publicării:Thousand Oaks, United States
ISBN-10: 1452299102
Pagini: 176
Dimensiuni: 178 x 254 mm
Ediția:1
Editura: SAGE Publications
Colecția Corwin
Locul publicării:Thousand Oaks, United States
Recenzii
"There
may
be
other
books
that
promote
the
use
of
graphic
novels,
but
none
that
are
so
specific
or
offer
such
concrete,
user-friendly
lessons.
I
really
enjoyed
reading
this
book—and
now
I
want
to
read
and
teach
some
of
these
graphic
novels."
"This book shows without a doubt how a graphic novel can foster deep thinking, vibrant discussion and multiple opportunities for writing with a purpose."
"This book provides a great framework for structuring a graphic novel English language arts class. The practical rationales for using these texts, as well as the activities included, do meet the need for a book aimed at ELA in instruction with graphic novels."
"This book is very readable and makes a clear case for using graphic novels. More importantly, it provides readers with examples that they can use in their classrooms. It’s very practical, yet challenging."
"Even if you don’t want to (or can’t) teach graphic novels, this book offers so many wonderful ideas adaptable to other texts about how to get students thinking about what they read."
"High school English teacher and graphic novel advocate Maureen Bakis offers educators a guide for using comics as teaching tools, based on her own experience. She examines the compositional elements of comics using several volumes as examples and demonstrates how they can be used to teach different concepts and skills."
'This informative teacher's guide demonstrates how McCloud's Understanding Comics can be utilized in class and offers tried-and-tested ideas for the classroom, taking select graphic novels as an example'
"This book shows without a doubt how a graphic novel can foster deep thinking, vibrant discussion and multiple opportunities for writing with a purpose."
"This book provides a great framework for structuring a graphic novel English language arts class. The practical rationales for using these texts, as well as the activities included, do meet the need for a book aimed at ELA in instruction with graphic novels."
"This book is very readable and makes a clear case for using graphic novels. More importantly, it provides readers with examples that they can use in their classrooms. It’s very practical, yet challenging."
"Even if you don’t want to (or can’t) teach graphic novels, this book offers so many wonderful ideas adaptable to other texts about how to get students thinking about what they read."
"High school English teacher and graphic novel advocate Maureen Bakis offers educators a guide for using comics as teaching tools, based on her own experience. She examines the compositional elements of comics using several volumes as examples and demonstrates how they can be used to teach different concepts and skills."
'This informative teacher's guide demonstrates how McCloud's Understanding Comics can be utilized in class and offers tried-and-tested ideas for the classroom, taking select graphic novels as an example'
Cuprins
Preface
Acknowledgments
Introduction: Welcome to the Graphic Novel Classroom
Part I. Looking at Literacy in the Graphic Novel Classroom
1. Looking at the Comics Medium
Scott McCloud’s Understanding Comics
2. Interpreting Images
Shaun Tan’s The Arrival
Rachel Masilimani’s Two Kinds of People
Gene Leun Yang’s American Born Chinese
3. Looking at the Big Picture
Will Eisner’s A Contract with God and A Life Force
Part II. Looking at Memoir in the Graphic Novel Classroom
4. Pictures, Perception, and the Past: Teaching Marjane Satrapi’s Persepolis
5. Legacies & Images: Teaching Art Spiegelman’s Maus, Elie Weisel’s Night, and Scott Russell Sanders’ “Under the Influence”
Part III: Looking at Superheroes in the Graphic Novel Classroom
6. A Glimpse at the Superhero Genre: Teaching Frank Miller’s Batman: The Dark Knight Returns
7. Making the Invisible Visible: Teaching Alan Moore’s V for Vendetta
Afterword: The Value of Teaching Graphic Novels in School
Resources
References
Index
Acknowledgments
Introduction: Welcome to the Graphic Novel Classroom
Part I. Looking at Literacy in the Graphic Novel Classroom
1. Looking at the Comics Medium
Scott McCloud’s Understanding Comics
2. Interpreting Images
Shaun Tan’s The Arrival
Rachel Masilimani’s Two Kinds of People
Gene Leun Yang’s American Born Chinese
3. Looking at the Big Picture
Will Eisner’s A Contract with God and A Life Force
Part II. Looking at Memoir in the Graphic Novel Classroom
4. Pictures, Perception, and the Past: Teaching Marjane Satrapi’s Persepolis
5. Legacies & Images: Teaching Art Spiegelman’s Maus, Elie Weisel’s Night, and Scott Russell Sanders’ “Under the Influence”
Part III: Looking at Superheroes in the Graphic Novel Classroom
6. A Glimpse at the Superhero Genre: Teaching Frank Miller’s Batman: The Dark Knight Returns
7. Making the Invisible Visible: Teaching Alan Moore’s V for Vendetta
Afterword: The Value of Teaching Graphic Novels in School
Resources
References
Index
Descriere
If
you
are
looking
for
texts
that
will
jumpstart
learning
and
inspire
students
to
love
reading,
this
book
provides
the
superpower
you
need!
The
author
shows
teachers
how
to
use
graphic
novels
to
teach
21st-century
skills,
improve
reading
comprehension,
promote
literacy
learning,
and
motivate
students
to
read.