The Games that Computers (and Humans) Play: A Non-Technical Introduction to Artificial Intelligence: Chapman & Hall/CRC Artificial Intelligence and Robotics Series
Autor Jonathan Schaefferen Limba Engleză Paperback – 29 apr 2026
Games and puzzles (one-person games) are a microcosm of the real world. In this book, they are used to illustrate the underlying technologies behind popular commercial AI products. The secrets of the computer’s successes are revealed, and they are often counterintuitive. Many of the methods used sound silly and no human would ever mimic the computer’s approach, yet it is hard to argue with success. With your new-found understanding of how AI enables computers to achieve superhuman performance at games, the book gives the reader intuitive insight into how this transformative technology is going to revolutionize our world.
With easily understandable descriptions, this book is an ideal introduction for the non-scientist and anyone interested in how games have shaped the history and development of Artificial Intelligence.
Din seria Chapman & Hall/CRC Artificial Intelligence and Robotics Series
- 20%
Preț: 383.55 lei - 20%
Preț: 384.52 lei - 20%
Preț: 328.40 lei -
Preț: 436.60 lei - 20%
Preț: 254.40 lei - 20%
Preț: 1057.51 lei - 20%
Preț: 400.60 lei - 15%
Preț: 669.85 lei - 20%
Preț: 1109.11 lei - 5%
Preț: 460.04 lei - 20%
Preț: 386.21 lei - 20%
Preț: 434.11 lei - 20%
Preț: 491.80 lei - 20%
Preț: 305.01 lei - 20%
Preț: 452.06 lei - 20%
Preț: 406.19 lei - 20%
Preț: 1077.09 lei -
Preț: 460.93 lei - 20%
Preț: 371.93 lei - 20%
Preț: 739.54 lei - 20%
Preț: 359.26 lei - 20%
Preț: 400.39 lei - 20%
Preț: 370.38 lei - 20%
Preț: 1065.63 lei - 18%
Preț: 905.15 lei -
Preț: 429.97 lei - 20%
Preț: 217.47 lei - 20%
Preț: 677.38 lei -
Preț: 442.91 lei -
Preț: 392.72 lei - 20%
Preț: 750.45 lei - 20%
Preț: 993.75 lei
Preț: 438.39 lei
Preț vechi: 476.51 lei
-8% Nou
Puncte Express: 658
Carte disponibilă
Livrare economică 10-24 august
Livrare express 25-31 iulie pentru 39.24 lei
Livrare prin curier în România Termenul estimat este afișat lângă disponibilitate.
Transport gratuit pentru acest produs Plată online sau ramburs, în funcție de opțiunile comenzii.
Retur gratuit în 14 zile Comandă securizată și suport în română.
Specificații
ISBN-13: 9781041252702
ISBN-10: 1041252706
Pagini: 328
Ilustrații: 97
Dimensiuni: 178 x 254 mm
Greutate: 0.61 kg
Ediția:1
Editura: CRC Press
Colecția Chapman and Hall/CRC
Seria Chapman & Hall/CRC Artificial Intelligence and Robotics Series
ISBN-10: 1041252706
Pagini: 328
Ilustrații: 97
Dimensiuni: 178 x 254 mm
Greutate: 0.61 kg
Ediția:1
Editura: CRC Press
Colecția Chapman and Hall/CRC
Seria Chapman & Hall/CRC Artificial Intelligence and Robotics Series
Public țintă
General and Professional Practice & DevelopmentCuprins
1. Games: That Computers (and People) Play 2. Ask Interesting (AI) 3. Games: The Sandbox 4. Abilities Innate (AI) 5. Games: Tic-Tac-Toe 6. Anatomy Interpretation (AI) 7. Games: Checkers, Chess, and Go 8. 1997: The Longest Ongoing Experiment in Computer Science History 9. Analysis Insight (AI) 10. Games: Backgammon and Go 11. Anonymous Ingredient (AI) 12. Games: Rubik’s Cube and the Sliding-Tile Puzzle 13. 1994: Didn’t Samuel Solve that Game? 14. Avenue Intersections (AI) 15. Games: Slot Machines 16. Adaptive Introduction (AI) 17. Games: Rock-Paper-Scissors 18. 2008: Know When to Hold ’Em; Know When to Fold ’Em 19. Automaton Instruction (AI) 20. 2016: Gonna Gallantly Go Get Great Go Goal 21. Chatty Chatty Bang Bang: Anticipating Intelligence (AI) 22. Ahead Informed (AI) 23. Acquired Insight (AI) On Artificial Intelligence (AI)
Notă biografică
Jonathan Schaeffer is an internationally known researcher in artificial intelligence and a distinguished University Professor of Computing Science, University of Alberta. He is Fellow of the Association for the Advancement of Artificial Intelligence and Fellow of the Royal Society of Canada. Jonathan was lead author of CHINOOK, the first program to win a human world championship in any game (checkers), 1994, co-author of POLARIS, the first program to achieve world-class play in poker, and holder of two Guinness World Records for Artificial Intelligence research (checkers- and poker-playing programs). He is author of One Jump Ahead (Springer-Verlag, 1997 and 2008) and Man Versus Machine: Challenging Human Supremacy at Chess (Russell Enterprises, 2018).
Descriere
The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to illustrate the concepts, written by an internationally known researcher in Artificial Intelligence. This book is an ideal introduction for the non-scientist and anyone interested in how games have shaped Artificial Intelligence.