The Fundamentals of C/C++ Game Programming: Using Target-based Development
Autor Brian Beukenen Limba Engleză Paperback – 4 dec 2025
This book allows readers to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology. It also demonstrates underlying principles and some pitfalls of game coding, in practical, step‑by‑step ways, to increase exposure and confidence in game coding concepts and technical advances.
This second edition has been fully updated in line with recent hardware changes, with new and updated cross platform code examples hosted at the companion website, which can also be compiled and run on a standard Windows PC, without a target system if the user does not have one readily available.
This book will be useful to all novice coders seeking to learn the fundamentals of C/ C++ game programming.
The companion material for this book is available at www.scratchpadgames.net.
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Specificații
ISBN-13: 9781032863801
ISBN-10: 1032863803
Pagini: 504
Ilustrații: 304
Dimensiuni: 178 x 254 x 27 mm
Greutate: 0.87 kg
Ediția:2. Auflage
Editura: CRC Press
Colecția CRC Press
ISBN-10: 1032863803
Pagini: 504
Ilustrații: 304
Dimensiuni: 178 x 254 x 27 mm
Greutate: 0.87 kg
Ediția:2. Auflage
Editura: CRC Press
Colecția CRC Press
Public țintă
Professional Practice & Development and Undergraduate AdvancedCuprins
1. Getting Started, 2. Getting Our Target Ready, 3. Using the Target, 4. Putting It All Together, 5. Finally Our First Games, 6. A New Third Dimension, 7. Space, The Final Frontier, 8. Recognisable Environments, 9. Let’s Go Indoors, 10. Graphics Need a Boost, 11. Populating the World, 12. Some Advanced Stuff, The End is Near!
Descriere
This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. The book also helps to develop familiarity with Microsoft Visual Studio's ability to target and use fixed/restricted hardware.