The First World War in Computer Games
Autor Chris Kempshallen Limba Engleză Electronic book text – 11 mai 2015
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Specificații
ISBN-13: 9781137491770
ISBN-10: 1137491779
Pagini: 128
Ilustrații: 10 images
Ediția:
Editura: Palgrave MacMillan
Colecția Palgrave Pivot
Locul publicării:Basingstoke, United Kingdom
ISBN-10: 1137491779
Pagini: 128
Ilustrații: 10 images
Ediția:
Editura: Palgrave MacMillan
Colecția Palgrave Pivot
Locul publicării:Basingstoke, United Kingdom
Cuprins
Foreword by Dr Esther MacCallum-Stewart
Introduction: Opening up a Digital Front
1. 'You Provide the Pixels and I'll Provide the War': Computer Games, Cinema and Narrative
2. 'Good God, Did we Really Send Players to Fight in That?': Landscape and Chronology in First World War games
3. 'It Takes 15,000 Casualties to Train a Player General': Combat in First World War Games
4. 'They Will Not Be Able to Make Us Play It Again Another Day': The End in First World War Games
Conclusion: … To End all War Games
Introduction: Opening up a Digital Front
1. 'You Provide the Pixels and I'll Provide the War': Computer Games, Cinema and Narrative
2. 'Good God, Did we Really Send Players to Fight in That?': Landscape and Chronology in First World War games
3. 'It Takes 15,000 Casualties to Train a Player General': Combat in First World War Games
4. 'They Will Not Be Able to Make Us Play It Again Another Day': The End in First World War Games
Conclusion: … To End all War Games
Notă biografică
Chris Kempshall is Associate Tutor at the University of Sussex and Associate Lecturer for the University of Kent, UK, specialising in allied relations on the Western Front and modern representations of the war. He is also on the Academic Advisory Board for the Imperial War Museum's digital centenary projects.