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Textile Messages


en Limba Engleză Paperback – 9 sep 2013

În domeniul tehnologiilor purtabile (wearables) și al designului interactiv, observăm o tranziție fascinantă de la electronica rigidă la sisteme computaționale moi, colorate și adaptabile. Textile Messages, coordonată de Leah Buechley și colaboratorii săi, documentează această evoluție a e-textilelor, oferind o perspectivă tehnică asupra modului în care circuitele integrate pot fi cusute direct în țesături. Notăm cu interes structura hibridă a volumului, care combină „vignete” practice — exemple concrete precum rochia Climate Dress sau broderiile cu LilyPad Arduino — cu studii riguroase despre implementarea acestor instrumente în medii educaționale. Abordarea diferă de cea din Beginning e-Textile Development de Pradeeka Seneviratne prin faptul că este mai puțin axată pe un singur kit comercial (precum Wearic) și mai mult orientată spre procesul creativ de manufactură (DIY). În timp ce alte titluri se concentrează pe asamblarea modulelor, această lucrare detaliază construcția senzorilor textili prin metode artizanale, oferind o bază solidă pentru inginerii și designerii care doresc să înțeleagă fizica materialelor conductive. Progresia conținutului este logică: se pornește de la instrumente de bază, se trece prin tehnici de programare „prin aer” (wireless) și se finalizează cu analize despre formarea comunităților de creatori în școli și ateliere de tip makerspace. Este o resursă care validează e-textilele nu doar ca accesorii estetice, ci ca platforme educaționale complexe pentru studiul circuitelor și al programării.

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Specificații

ISBN-13: 9781433119194
ISBN-10: 1433119196
Pagini: 262
Ilustrații: illustrations
Dimensiuni: 177 x 254 x 20 mm
Greutate: 0.51 kg
Ediția:2013. New.
Editura: Lang, Peter

De ce să citești această carte

Recomandăm această carte educatorilor STEM, studenților la design tehnologic și inginerilor software interesați de computing fizic. Cititorul câștigă o înțelegere profundă a modului în care electronica poate fi democratizată prin materiale textile. Este un ghid esențial pentru cei care vor să depășească limitele hardware-ului tradițional, învățând cum să transforme obiectele cotidiene în interfețe digitale inteligente prin tehnici de cusut și programare Arduino.


Despre autor

Leah Buechley este un pionier recunoscut în domeniul e-textilelor, fiind creatoarea celebrului kit LilyPad Arduino. Munca sa explorează intersecția dintre design, inginerie și educație, având ca scop diversificarea profilului celor care construiesc tehnologie. Co-editorii Kylie Peppler, Michael Eisenberg și Yasmin Kafai sunt cercetători de prestigiu în domeniul noilor literații și al învățării bazate pe construcție, aducând o expertiză vastă din cadrul unor instituții precum MIT sau University of Pennsylvania în analiza impactului social al tehnologiei.


Notă biografică

Leah Buechley is an Associate Professor at the MIT Media Lab where she directs the High-Low Tech research group, exploring the integration of high and low technology from cultural, material, and practical perspectives. She is a well-known expert in the field of electronic textiles (e-textiles), and her work in this area includes developing the LilyPad Arduino toolkit. Her research was the recipient of a 2011 NSF CAREER award and has been featured in numerous articles in publications including the New York Times, Boston Globe, Popular Science, and the Taipei Times. She received PhD and MS degrees in computer science from the University of Colorado at Boulder and a BA in physics from Skidmore College. Kylie Peppler is an Assistant Professor of Learning Sciences at Indiana University, Bloomington. An artist by training, Peppler engages in research that focuses on interest-driven arts learning at the intersection of the arts, computation, and new media. Peppler completed her PhD at the University of California, Los Angeles (UCLA), studying the media arts practices of urban youth at a Computer Clubhouse in South Los Angeles. During this time, Peppler was involved in the early study and development of Scratch (scratch.mit.edu), a media-rich programming environment, which resulted in numerous journal articles as well as a co-edited book titled, The Computer Clubhouse: Constructionism and Creativity in Youth Communities (Teachers College Press, 2009). The National Science Foundation, the Wallace Foundation, the Spencer Foundation, the U.S. Department of Education, and the John D. and Catherine T. MacArthur Foundation's Digital Media and Learning Initiative have supported Peppler's research. Most recently, Peppler has been developing and studying educational applications of e-textiles across formal and informal learning environments. Michael Eisenberg and his wife Ann Eisenberg co-direct the Craft Technology Laboratory at the University of Colorado, Boulder (CU). The focus of the lab's research is in blending novel technologies with educational craft activities for children. Mike Eisenberg is a President's Teaching Scholar at CU, and in 2010 received the University's prestigious Thomas Jefferson Award. He holds MS and PhD degrees from the Massachusetts Institute of Technology. Find out more at http://l3d.cs.colorado.edu/~ctg/Craft_Tech.html. Yasmin Kafai is Professor of Learning Sciences at the University of Pennsylvania. Her research focuses on the design and study of new learning and gaming technologies in schools, community centers, and virtual worlds. Book publications include Beyond Barbie and Mortal Kombat: New Perspective on Gender and Gaming (MIT Press) and The Computer Clubhouse: Constructionism and Creativity in Youth Communities (Teachers College Press). Recent collaborations with MIT researchers have resulted in the development of Scratch, a media-rich programming environment for designers of all ages, to create and share games, art, and stories. Current projects examine creativity in the design of computational textiles with urban youth. Kafai earned a doctorate from Harvard University while working at the MIT Media Lab.

Cuprins

Contents: Becky Stern: Vignette: LilyPad Arduino Embroidery - Michel Guglielmi/Hanne-Louise Johannesen: Vignette: The Climate Dress - Kalani Craig: Vignette: Know-It-All Knitting Bag - Leah Buechley: LilyPad Arduino: E-Textiles for Everyone - Despina Papadopoulos/Zach Eveland: Vignette: FabricKit & Masai Dress - Grace Ngai/Stephen C.F. Chan/Vincent T.Y. Ng: i*CATch: A Plug-n-Play Kit for Wearable Computing - Nwanua Elumeze: Traveling Light: Making Textiles Programmable «Through the Air» - Lynne Bruning: Vignette: Mrs. Mary Atkins-Holl - Hannah Perner-Wilson/Leah Buechley: Handcrafting Textile Sensors - Kylie Peppler/Diane Glosson: Learning about Circuitry with E-textiles in After-school Settings - Yasmin Kafai/Deborah Fields/Kristin Searle: Making Connections Across Disciplines in High School E-Textile Workshops - Heidi Schelhowe/Eva-Sophie Katterfeldt/Nadine Dittert/Milena Reichel: EduWear: E-Textiles in Youth Sports and Theater - Eric Lindsay: Vignette: The Space Between Us: Electronic Music + Modern Dance + E-Textiles - Kylie Peppler/ Leslie Sharpe/Diane Glosson: E-Textiles and the New Fundamentals of Fine Arts - Diana Eng: Vignette: FairyTale Fashion - Mike Eisenberg/Ann Eisenberg/Yingdan Huang: Bringing E-Textiles into Engineering Education - Osamu Iwasaki: Vignette: Amirobo: Crocheted Robot - Kylie Peppler /Joshua Danish: E-Textiles for Educators: Participatory Simulations with e-Puppetry - Leah Buechley/Jennifer Jacobs/Benjamin Mako Hill: LilyPad in the Wild: Technology DIY, E-Textiles, and Gender - Thecla Schiphorst/Jinsil Seo: Vignette: Tendrils: Sensing & Sharing Touch - Daniela K. Rosner: Mediated Craft: Digital Practices around Creative Handwork - Joanna Berzowska: E-Textile Technologies in Design, Research and Pedagogy - Kate Hartman: Vignette: Muttering Hat - Shaowen Bardzell: E-Textiles and the Body: Feminist Technologies and Design Research - Maggie Orth: Adventures in Electronic Textiles.

Descriere scurtă

Textile Messages focuses on the emerging field of electronic textiles, or e-textiles - computers that can be soft, colorful, approachable, and beautiful. E-textiles are articles of clothing, home furnishings, or architectures that include embedded computational and electronic elements. This book introduces a collection of tools that enable novices - including educators, hobbyists, and youth designers - to create and learn with e-textiles. It then examines how these tools are reshaping technology education - and DIY practices - across the K-16 spectrum, presenting examples of the ways educators, researchers, designers, and young people are employing them to build new technology, new curricula, and new creative communities.