Supercharged JavaScript Graphics
Autor Raffaele Ceccoen Limba Engleză Paperback – 30 aug 2011
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Specificații
ISBN-13: 9781449393632
ISBN-10: 1449393632
Pagini: 278
Dimensiuni: 180 x 233 x 23 mm
Greutate: 0.47 kg
Editura: O'Reilly
ISBN-10: 1449393632
Pagini: 278
Dimensiuni: 180 x 233 x 23 mm
Greutate: 0.47 kg
Editura: O'Reilly
Cuprins
Preface;
Audience and Assumptions;
Organization;
Conventions Used in This Book;
Using Code Examples;
Safari® Books Online;
How to Contact Us;
Acknowledgments;
Chapter 1: Code Reuse and Optimization;
1.1 Keeping It Fast;
1.2 What and When to Optimize;
1.3 Homespun Code Profiling;
1.4 Optimizing JavaScript;
1.5 Optimizing jQuery and DOM Interaction;
1.6 Other Resources;
Chapter 2: DHTML Essentials;
2.1 Creating DHTML Sprites;
2.2 Converting into a jQuery Plug-in;
2.3 Timers, Speed, and Frame Rate;
2.4 Internet Explorer 6 Background Image Caching;
Chapter 3: Scrolling;
3.1 CSS-Only Scrolling Effects;
3.2 Scrolling with JavaScript;
Chapter 4: Advanced UI;
4.1 HTML5 Forms;
4.2 Using JavaScript UI Libraries;
4.3 Creating UI Elements from Scratch;
Chapter 5: Introduction to JavaScript Games;
5.1 Game Objects Overview;
5.2 The Game Code;
Chapter 6: HTML5 Canvas;
6.1 Canvas Support;
6.2 Bitmaps, Vectors, or Both?;
6.3 Canvas Limitations;
6.4 Canvas Versus SVG;
6.5 Canvas Versus Adobe Flash;
6.6 Canvas Exporters;
6.7 Canvas Drawing Basics;
6.8 Animating with Canvas;
6.9 Canvas and Recursive Drawing;
6.10 Replacing DHTML Sprites with Canvas Sprites;
6.11 A Graphical Chat Application with Canvas and WebSockets;
Chapter 7: Vectors for Games and Simulations;
7.1 Operations on Vectors;
7.2 Creating a JavaScript Vector Object;
7.3 A Cannon Simulation Using Vectors;
7.4 Rocket Simulation;
Chapter 8: Google Visualizations;
8.1 Limitations;
8.2 Chart Glossary;
8.3 Image Charts;
8.4 Interactive Charts;
Chapter 9: Reaching the Small Screen with jQuery Mobile;
9.1 jQuery Mobile;
9.2 TilePic: A Mobile-Friendly Web Application;
9.3 PhoneGap;
Chapter 10: Creating Android Apps with PhoneGap;
10.1 Installing PhoneGap;
10.2 Creating a PhoneGap Project in Eclipse;
Colophon;
Audience and Assumptions;
Organization;
Conventions Used in This Book;
Using Code Examples;
Safari® Books Online;
How to Contact Us;
Acknowledgments;
Chapter 1: Code Reuse and Optimization;
1.1 Keeping It Fast;
1.2 What and When to Optimize;
1.3 Homespun Code Profiling;
1.4 Optimizing JavaScript;
1.5 Optimizing jQuery and DOM Interaction;
1.6 Other Resources;
Chapter 2: DHTML Essentials;
2.1 Creating DHTML Sprites;
2.2 Converting into a jQuery Plug-in;
2.3 Timers, Speed, and Frame Rate;
2.4 Internet Explorer 6 Background Image Caching;
Chapter 3: Scrolling;
3.1 CSS-Only Scrolling Effects;
3.2 Scrolling with JavaScript;
Chapter 4: Advanced UI;
4.1 HTML5 Forms;
4.2 Using JavaScript UI Libraries;
4.3 Creating UI Elements from Scratch;
Chapter 5: Introduction to JavaScript Games;
5.1 Game Objects Overview;
5.2 The Game Code;
Chapter 6: HTML5 Canvas;
6.1 Canvas Support;
6.2 Bitmaps, Vectors, or Both?;
6.3 Canvas Limitations;
6.4 Canvas Versus SVG;
6.5 Canvas Versus Adobe Flash;
6.6 Canvas Exporters;
6.7 Canvas Drawing Basics;
6.8 Animating with Canvas;
6.9 Canvas and Recursive Drawing;
6.10 Replacing DHTML Sprites with Canvas Sprites;
6.11 A Graphical Chat Application with Canvas and WebSockets;
Chapter 7: Vectors for Games and Simulations;
7.1 Operations on Vectors;
7.2 Creating a JavaScript Vector Object;
7.3 A Cannon Simulation Using Vectors;
7.4 Rocket Simulation;
Chapter 8: Google Visualizations;
8.1 Limitations;
8.2 Chart Glossary;
8.3 Image Charts;
8.4 Interactive Charts;
Chapter 9: Reaching the Small Screen with jQuery Mobile;
9.1 jQuery Mobile;
9.2 TilePic: A Mobile-Friendly Web Application;
9.3 PhoneGap;
Chapter 10: Creating Android Apps with PhoneGap;
10.1 Installing PhoneGap;
10.2 Creating a PhoneGap Project in Eclipse;
Colophon;