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Software, Animation and the Moving Image: What's in the Box?

Autor Aylish Wood
en Limba Engleză Electronic book text – 16 dec 2014

Software, Animation and the Moving Image brings a unique perspective to the study of computer-generated animation by placing interviews undertaken with animators alongside an analysis of the user interface of animation software. Locating software at the centre allows Wood to develop a novel framework for considering computer-generated images in visual effects, animations, games and data visualizations. The idea of software can be intimidating, but approaching computer-generated animation via software need not rely on prior knowledge about programming or any particular animation software. The methodology developed in this book takes the user interface of software to be meaningful because it is culturally legible. The primary case study of this project is the computer animation software, Autodesk Maya. Interviews with animators provide a tangible way into software, and throughout these are allied with Wood's analysis of the spatial organizations of the user interface. Informed by the digital contours of software protocols, this study brings greater definition to something that remains implicit in many discussions of CG animation: more-than-representational space that reveals an origin in digital rather than physical space.

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Specificații

ISBN-13: 9781137448866
ISBN-10: 1137448865
Pagini: 128
Ilustrații: 13
Ediția:
Editura: Palgrave MacMillan
Colecția Palgrave Pivot
Locul publicării:Basingstoke, United Kingdom

Cuprins

Introduction
1. Getting to Know Software: a Study of Autodesk Maya
2. Software and the Moving Image: Back to the Screen
Conclusion
Bibliography
Moving Images Cited
Index


Recenzii

"Wood's book is a very important contribution to our understanding of how digital animated images are created. Digital animated images are pervasive but much of the discourse around them centres on them as images, as represented spaces. In focusing on how the widely-used software Autodesk Maya is used to construct animated images, Wood takes us on a journey through 'more-than-representational space' to understand how the digital contours of contemporary moving image production are reshaping how we understand and relate to the world around us. The book synthesises compelling arguments from software studies and animation studies to reveal how users and producers make sense of what goes into the images. Here, then, excavating the operational logic of user interfaces is not some abstract and sterile exercise in coding, but a careful and detailed study of the interaction between the software and those using it. This is a really useful and readable intervention, drawing critically upon interviews with practitioners, 'how to' manuals, online tutorials and other paratextual elements of Maya's 'neighbourhood' – the stuff that is usually taken-for-granted or overlooked. A critical production studies approach to animation software is long overdue and Wood's intriguing analysis is the first step down that road." - Paul Ward, Arts University, Bournemouth, UK


Notă biografică

Aylish Wood is a Reader in Film Studies at the School of Arts, University of Kent, UK.