Simulating War
Autor Philip Sabinen Limba Engleză Paperback – 19 iun 2014
In this book, Philip Sabin explores the theory and practice of conflict simulation as a topic in its own right, based on his thirty years of experience in designing wargames and using them in teaching. Simulating War sets conflict simulation in its proper context alongside more familiar techniques such as game theory and operational analysis. It explains in detail the analytical and modelling techniques involved, and it teaches you how to design your own simulations of conflicts of your choice. The book provides eight simple illustrative simulations of specific historical conflicts, complete with rules, maps and counters.
Simulating War is essential reading for all recreational or professional simulation gamers, and for anyone who is interested in modelling war, from teachers and students to military officers.
Preț: 190.09 lei
Preț vechi: 236.71 lei
-20%
Puncte Express: 285
Preț estimativ în valută:
33.62€ • 39.45$ • 29.16£
33.62€ • 39.45$ • 29.16£
Carte disponibilă
Livrare economică 16 februarie-02 martie
Livrare express 30 ianuarie-05 februarie pentru 87.83 lei
Specificații
ISBN-13: 9781472533913
ISBN-10: 1472533917
Pagini: 416
Ilustrații: 26 colour illus
Dimensiuni: 156 x 230 x 24 mm
Greutate: 0.66 kg
Editura: BLOOMSBURY ACADEMIC
Locul publicării:London, United Kingdom
ISBN-10: 1472533917
Pagini: 416
Ilustrații: 26 colour illus
Dimensiuni: 156 x 230 x 24 mm
Greutate: 0.66 kg
Editura: BLOOMSBURY ACADEMIC
Locul publicării:London, United Kingdom
Cuprins
Introduction
Part I: Theory
1. Modelling War
2. Accuracy vs Simplicity
3. Educational Utility
4. Simulation Research
Part II: Mechanics
5. Designing the Components
6. Modelling Conflict Dynamcs
7. Modelling Command Dynamics
8. Integration and Testing
Part III: Examples
9. Ancient Warfare
10. World War Two
11. Tactical Combat
Conclusion
Appendix 1: Assembling the Components
Appendix 2: Finding Published Simulations
Appendix 3: Basic Mathematics
Appendix 4: Using Cyberboard
Appendix 5: Kartenspiel
Notes
Bibliography
Index
Part I: Theory
1. Modelling War
2. Accuracy vs Simplicity
3. Educational Utility
4. Simulation Research
Part II: Mechanics
5. Designing the Components
6. Modelling Conflict Dynamcs
7. Modelling Command Dynamics
8. Integration and Testing
Part III: Examples
9. Ancient Warfare
10. World War Two
11. Tactical Combat
Conclusion
Appendix 1: Assembling the Components
Appendix 2: Finding Published Simulations
Appendix 3: Basic Mathematics
Appendix 4: Using Cyberboard
Appendix 5: Kartenspiel
Notes
Bibliography
Index
Recenzii
Brilliant. Professor Sabin has produced a masterwork, one worthy to grace bookshelves that are home to Von Reisswitz's Kriegsspiel, Wells's Little Wars, Morse and Kimball's Methods of Operations Research and Schelling's The Strategy of Conflict. If you want to learn more about the unquestionably horrible but quintessentially human activity that is war, you need to read this book.
In Simulating War Professor Sabin provides us with a scholarly and very useable toolkit that allows us to supplement the dry data of statistical analysis or computer simulation with the realities of human interaction and the play of Clausewitz's "chance". Wargaming is a neglected and misunderstood art in the modern military: this book does much to put that right, and should be on the shelf of any thinking military professional.
Anyone with an interest in wargaming, be it professional or recreational, must buy this book... Simulating War is a clear, logical and balanced guide that provides all the building blocks and insights necessary to design manual games and then use them to best effect. This expert knowledge will be just as useful to military planners, trainers and educators alike, to gaming software developers, operational analysts, those in experimentation and to recreational wargamers.
Quite simply, in terms of describing manual map hex grid war gaming, Sabin has written the most readable book on this topic to appear in a long time. It is well-written, entertaining and presents a lot of original material and new ideas on war-game design.
I recommend this book to all who are interested in the art, craft, theory and practice of board wargame design and play... Even old hands at the hobby will find Sabin's discursive mini-essays valuable.
Simulating War deserves to be widely read, not only by hobbyists, but also by game designers, other wargame professionals, military historians, and others called upon to teach about warfare and conflict (whether in university, military, or other professional settings)... I, for one, would heartedly recommend [the book] to both grognards and academic colleagues alike.
In Simulating War Professor Sabin provides us with a scholarly and very useable toolkit that allows us to supplement the dry data of statistical analysis or computer simulation with the realities of human interaction and the play of Clausewitz's "chance". Wargaming is a neglected and misunderstood art in the modern military: this book does much to put that right, and should be on the shelf of any thinking military professional.
Anyone with an interest in wargaming, be it professional or recreational, must buy this book... Simulating War is a clear, logical and balanced guide that provides all the building blocks and insights necessary to design manual games and then use them to best effect. This expert knowledge will be just as useful to military planners, trainers and educators alike, to gaming software developers, operational analysts, those in experimentation and to recreational wargamers.
Quite simply, in terms of describing manual map hex grid war gaming, Sabin has written the most readable book on this topic to appear in a long time. It is well-written, entertaining and presents a lot of original material and new ideas on war-game design.
I recommend this book to all who are interested in the art, craft, theory and practice of board wargame design and play... Even old hands at the hobby will find Sabin's discursive mini-essays valuable.
Simulating War deserves to be widely read, not only by hobbyists, but also by game designers, other wargame professionals, military historians, and others called upon to teach about warfare and conflict (whether in university, military, or other professional settings)... I, for one, would heartedly recommend [the book] to both grognards and academic colleagues alike.