Real-Time Shading
Autor Marc Olano, John Hart, Wolfgang Heidrich, Michael McCoolen Limba Engleză Hardback – 26 iun 2002
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Specificații
ISBN-13: 9781568811802
ISBN-10: 1568811802
Pagini: 376
Dimensiuni: 152 x 229 mm
Greutate: 0.62 kg
Ediția:New.
Editura: CRC Press
Colecția A K Peters/CRC Press
Locul publicării:United States
ISBN-10: 1568811802
Pagini: 376
Dimensiuni: 152 x 229 mm
Greutate: 0.62 kg
Ediția:New.
Editura: CRC Press
Colecția A K Peters/CRC Press
Locul publicării:United States
Public țintă
Professional Practice & DevelopmentCuprins
I: Fundamentals 1. Introduction 2. Reflectance 3. Texturing 4. Procedural Shaders 5. Graphics Hardware II: Building Blocks for Shading 6. Texture Shading 7. Environment Maps for Illumination 8. The Texture Atlas III: High-Level Procedural Shading 9. Classifying Shaders 10. APST: Antialiased Parameterized Solid Texturing 11. Compiling Real-Time Procedural Shaders 12. RenderMan 13. Pfman: Procedural Shaders on PixelFlow 14. ISL: Interactive Shading Language 15. RTSL: The Stanford Real-Time Shading Language 16. ESMTL: The Evans & Sutherland Multitexturing Language 17. OpenGL2.0 18. APIs IV: And Beyond 19. Predicting the Present
Notă biografică
Olano, Marc; Hart, John; Heidrich, Wolfgang; McCool, Michael
Descriere
This book serves as a primer and a repository for the off-the-wall algorithms and techniques, and is an instrument that those in computer graphics, who may have felt the field has past them by, can use as a tutorial to catch back up. It is helpful for anyone who wants to use real-timeshading.