Players Making Decisions
Autor Zack Hiwilleren Limba Engleză Paperback – 6 ian 2016
"Players Making Decisions "brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding.
This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it "
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Specificații
ISBN-13: 9780134396750
ISBN-10: 0134396758
Pagini: 480
Dimensiuni: 195 x 235 x 26 mm
Greutate: 0.91 kg
Editura: Pearson Education (US)
ISBN-10: 0134396758
Pagini: 480
Dimensiuni: 195 x 235 x 26 mm
Greutate: 0.91 kg
Editura: Pearson Education (US)
Notă biografică
Zack Hiwiller is a game designer, educator, and writer living in Orlando, Florida. He is a department chair for the Game Design degree program at Full Sail University and does consultant work for many large and small companies. Previously, in addition to independent projects, he was a designer at Gameloft and Electronic Arts. He holds a Bachelor's degree in Information Systems from Carnegie Mellon University and a Master's degree in Modeling and Simulation from the University of Central Florida. His writings at hiwiller.com have been reposted by Kotaku, GameSetWatch, and others and have reached over two million readers.
Cuprins
Introduction Part I. Starting Part II. Prototyping and Playtesting Part III. Meaningful Decisions Part IV. Game Elements Part V. Game Theory and Rational Decision Making Part VI. Actual Human Behavior and Games Part VII. Game Design Tools Part VIII. The Game Design Business Conclusion