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Player and Avatar

Autor David Owen Editat de Matthew Wilhelm Kapell
en Limba Engleză Paperback – iun 2017
 Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say "Ouch " when a giant hits you with a club in Skyrim? Have you had dreams of being inside the underwater city of Rapture? Videogames cast the player as protagonist in an unfolding narrative. Like actors in front of a camera, gamers' proprioception, or body awareness, can extend to onscreen characters, thus placing them "physically" within the virtual world. Players may even identify with characters' ideological motivations. The author explores concepts central to the design and enjoyment of videogames--affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate: the avatar. Gamer and avatar are analyzed as a cybernetic coupling that suggests fulfillment of Atonin Artaud's vision of the "body without organs."
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Specificații

ISBN-13: 9781476667195
ISBN-10: 1476667195
Pagini: 240
Dimensiuni: 152 x 229 x 14 mm
Greutate: 0.4 kg
Editura: McFarland

Notă biografică

David Owen is a Hobart-based writer of non-fiction and of literary novels featuring the acclaimed 'Pufferfish' detective series set in Tasmania.He was director of Quintus Publishers at the University of Tasmania and is now the Official Secretary in the Office of the Governor of Tasmania.