Cantitate/Preț
Produs

Operator-Adapted Wavelets, Fast Solvers, and Numerical Homogenization: From a Game Theoretic Approach to Numerical Approximation and Algorithm Design: Cambridge Monographs on Applied and Computational Mathematics, cartea 35

Autor Houman Owhadi, Clint Scovel
en Limba Engleză Hardback – 24 oct 2019
Although numerical approximation and statistical inference are traditionally covered as entirely separate subjects, they are intimately connected through the common purpose of making estimations with partial information. This book explores these connections from a game and decision theoretic perspective, showing how they constitute a pathway to developing simple and general methods for solving fundamental problems in both areas. It illustrates these interplays by addressing problems related to numerical homogenization, operator adapted wavelets, fast solvers, and Gaussian processes. This perspective reveals much of their essential anatomy and greatly facilitates advances in these areas, thereby appearing to establish a general principle for guiding the process of scientific discovery. This book is designed for graduate students, researchers, and engineers in mathematics, applied mathematics, and computer science, and particularly researchers interested in drawing on and developing this interface between approximation, inference, and learning.
Citește tot Restrânge

Din seria Cambridge Monographs on Applied and Computational Mathematics

Preț: 75050 lei

Preț vechi: 95319 lei
-21%

Puncte Express: 1126

Preț estimativ în valută:
14379 15575$ 12330£

Carte indisponibilă temporar

Doresc să fiu notificat când acest titlu va fi disponibil:

Preluare comenzi: 021 569.72.76

Specificații

ISBN-13: 9781108484367
ISBN-10: 1108484360
Pagini: 488
Ilustrații: 83 colour illus.
Dimensiuni: 178 x 252 x 27 mm
Greutate: 1.04 kg
Editura: Cambridge University Press
Colecția Cambridge University Press
Seria Cambridge Monographs on Applied and Computational Mathematics

Locul publicării:New York, United States

Cuprins

1. Introduction; 2. Sobolev space basics; 3. Optimal recovery splines; 4. Numerical homogenization; 5. Operator adapted wavelets; 6. Fast solvers; 7. Gaussian fields; 8. Optimal recovery games on $\mathcal{H}^{s}_{0}(\Omega)$; 9. Gamblets; 10. Hierarchical games; 11. Banach space basics; 12. Optimal recovery splines; 13. Gamblets; 14. Bounded condition numbers; 15. Exponential decay; 16. Fast Gamblet Transform; 17. Gaussian measures, cylinder measures, and fields on $\mathcal{B}$; 18. Recovery games on $\mathcal{B}$; 19. Game theoretic interpretation of Gamblets; 20. Survey of statistical numerical approximation; 21. Positive definite matrices; 22. Non-symmetric operators; 23. Time dependent operators; 24. Dense kernel matrices; 25. Fundamental concepts.

Recenzii

'This is a terrific book. A hot new topic, first rate mathematics, real applications. It's an important contribution by marvelous scholars.' Persi Diaconis, Stanford University
'This book does a masterful job of bringing together the two seemingly unrelated fields of numerical approximation and statistical inference to produce a general framework for developing solvers that are both provably accurate and scale to extremely large problem sizes. It seamlessly integrates concepts from numerical approximation, statistical inference, information-based complexity, and game theory to reveal a rich mathematical structure that forms a comprehensive foundation for solver development. Of tremendous value to the practitioner is a thorough analysis of solver accuracy and computational requirements. In addition to providing a comprehensive guide to solver development and analysis this book presents a unique perspective that provides numerous valuable insights into the solution of science and engineering problems.' Don Hush, University of New Mexico
'This unique book provides a novel game-theoretic approach to Probabilistic Scientific Computing by exploring the interplay between numerical approximation and statistical inference, and exploits such links to develop new fast methods for solving partial differential equations. Gamblets are magic basis functions resulting from a clever adversarial zero sum game between two players and can be used in modeling multiscale problems with no scale separation in numerical homogenization. The book provides original exposition to many topics of the modern era of scientific computing, including sparse representation of Gaussian fields, probabilistic interpretation of numerical errors, linear complexity algorithms, and rigorous settings in the Sobolev and Banach spaces of these topics. It is appropriate for graduate-level courses and as a valuable reference for any scientist who is interested in rigorous understanding and use of modern numerical algorithms in problems where data and mathematical models co-exist.' George Karniadakis, Brown University

Notă biografică


Descriere

Presents interplays between numerical approximation and statistical inference as a pathway to simple solutions to fundamental problems.