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One Jump Ahead

Autor Jonathan Schaeffer
en Limba Engleză Paperback – 13 noi 2008

Metodologia care stă la baza One Jump Ahead transcende simpla programare a unui joc, oferind o perspectivă tehnică asupra arhitecturii sistemelor de inteligență artificială aplicate în medii competitive. Considerăm că valoarea acestui volum rezidă în documentarea onestă a unui efort de inginerie software întins pe parcursul a aproape două decenii, de la primele iterații ale programului CHINOOK până la demonstrația matematică a jocului perfect. Structura cărții urmărește riguros fazele unei partide — deschidere, mijloc și final — servind drept metaforă pentru progresia algoritmilor de căutare și a bazelor de date de final (endgame databases) care au făcut posibilă această performanță. Reținem analiza autorului asupra 'fudge factor' și a modului în care euristica este integrată pentru a simula decizia umană. Complementar lui Computer Games I, volumul de față trece dincolo de analizele matematice teoretice, oferind o cronică a implementării practice și a optimizării performanței sub presiunea competiției reale. În contextul operei sale, One Jump Ahead reprezintă studiul de caz fundamental care ancorează lucrările sale academice ulterioare, precum Advances in Computer Games sau Computers and Games, transformând experiența brută a proiectului CHINOOK în principii de design pentru cercetarea modernă în IA. Merită menționat modul în care Jonathan Schaeffer demontează mitul 'inteligenței' mașinii, expunând în schimb rigoarea computațională și volumul imens de date necesar pentru a depăși intuiția umană.

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Specificații

ISBN-13: 9780387765754
ISBN-10: 0387765751
Pagini: 608
Ilustrații: XX, 585 p.
Dimensiuni: 155 x 235 x 33 mm
Greutate: 0.91 kg
Ediția:2nd edition 2009
Editura: Springer
Locul publicării:New York, NY, United States

Public țintă

Popular/general

De ce să citești această carte

Recomandăm această carte programatorilor și cercetătorilor în IA care doresc să înțeleagă arhitectura din spatele unui sistem care a atins perfecțiunea computațională. Cititorul câștigă o perspectivă rară asupra procesului de optimizare a algoritmilor pe termen lung și a provocărilor de a structura baze de date masive. Este o lecție de perseverență tehnică și design software aplicat, esențială pentru oricine studiază limitele inteligenței artificiale în raport cu experiența umană.


Despre autor

Jonathan Schaeffer este un cercetător de renume mondial în domeniul Inteligenței Artificiale și profesor la Universitatea din Alberta. Este coordonatorul echipei care a creat CHINOOK, primul program de calculator care a câștigat titlul de campion mondial într-o competiție umană. Lucrările sale, inclusiv cele din seriile Advances in Computer Games, se concentrează pe utilizarea jocurilor ca platformă de testare pentru algoritmi de căutare și euristici avansate. Contribuția sa la rezolvarea jocului de dame (checkers) rămâne un reper istoric în informatică, demonstrând puterea calculului masiv și a structurilor de date optimizate.


Descriere scurtă

It’s hard to believe that it’s been over a decade since One Jump Ahead: Challenging Human Supremacy at Checkers was published. I’m delighted to have the oppor- nity to update and expand the book. The ?rst edition ended on a sad note and that was re?ected in the writing. It is now eleven years later and the project has come to a satisfying conclusion. Since its inception, the checkers project has consumed eighteen years of my life— twenty if you count the pre-CHINOOK and post-solving work. It’s hard for me to believe that I actually stuck with it for that long. My wife, Steph, would probably have something witty to say about my obsessive behavior. Rereading the book after a decade was dif?cult for me. When I originally wrote One Jump Ahead, I vowed to be candid in my telling of the story. That meant being honest about what went right and what went wrong. I have been criticized for being hard on some of the characters. That may be so, but I hope everyone will agree that the person receiving the most criticism was, justi?ably, me. I tried to be balanced in the storytelling, re?ecting things as they really happened and not as some sanitized everyone-lived-happily-ever-after tale.

Cuprins

The Opening Game.- I Feel I Can’t Lose.- ThisWas Going To Be Easy.- BottomlessWell.- The Middle Game.- Valuable Lessons.- The Illusion of Intelligence.- A Nobel Turing Trio.- Didn’t Samuel Solve That Game?.- The Case for the Prosecution.- As Close to Perfection As Humanly Possible.- You Look Like a Checkers Player.- The Fudge Factor.- I Feel Like a Teenager Again.- Gentlemen, Start Your Engines.- Trust Me.- A Wake-Up Call.- Prelude to Disaster.- Programmed by God.- Divine Intervention.- DissensionWithin the Ranks.- Home Away From Home.- It’s a Draw!.- Let Me Suggest the Unthinkable.- The End Game.- Gentlemen’s Agreement.- I’m Ready to Go.- The Game Score.- As Good As God.- The Final Frontier.- Quiet Satisfaction.- As Close to Perfection as Computationally Possible.- I Know I Can’t Lose.- Past and Present..- Sluicing for Gold by Robert Lake.- A Long Journey by Paul Lu..- Recollections and Reflections by Norman Treloar.- Personal Recollections by Martin Bryant.- Solving the Problem of a Checkers Solving Program by Neil Burch..- Checkered Past by Rebecca Schaeffer.- Checkered Out by Steph Schaeffer.

Notă biografică

The scientists who developed Chinook rigorously proved that Chinook can never lose, i.e. computer checkers has been solved.  Author Schaeffer detailed the process on the web site of the journal Science in July 2007, and the story has since been reported in the Chicago Tribune, The New York Times, USA Today, Discover Magazine, as well as on MSNBC and CNN, among others.

Textul de pe ultima copertă

The new edition of this extraordinary book depicts the creation of the world champion checkers computer program, Chinook. In only two years, Chinook had become a worthy opponent to the world champion, and within four years had defeated all the world's top human players. Jonathan Schaeffer, the originator and leader of the Chinook team, details the mistakes and technical problems made and the lessons learned in the continuous effort to improve Chinook's performance, revealing the human factor behind the program’s design. The development of Chinook begins in 1988 as an innocent question asked over lunch and is followed to the final match against then world champion, Marion Tinsley, and ultimately to its recent triumph, solving checkers. Schaeffer’s unwaveringly honest narrative features new anecdotes, updated material and technology descriptions, and additional photos and figures, providing an engrossing account of an obsessive quest to achieve perfection in computer checkers.
Jonathan Schaeffer is a professor of Computing Science at the University of Alberta. His research interests are in artificial intelligence, and he is well known for using games to demonstrate his ideas. He has achieved success building high-performance programs for chess, checkers and poker. Today, most of his research effort is devoted to addressing the challenging problems of the commercial games industry.
"In his unique voice, Jonathan Schaeffer describes the ups and downs of a research project where the ultimate goal is perfection.  And Schaeffer is brutally honest about his failures to live up to this standard. When he finally succeeds at his eighteen-year quest, the reader can't help but share the emotions of the moment."
-- Murray S. Campbell, member of IBM's Deep Blue Supercomputer development team

Caracteristici

An account of Chinook--the computer program that perfected checkers--updated and in softcover A must-read for those interested in artificial intelligence, software development and the design of computer games Author is a world-renowned expert at the University of Alberta's GAMES Group New edition features accounts from key players in this unique software project, offering varying perspectives on the events Includes supplementary material: sn.pub/extras