Object Representation in Computer Vision: International NSF-ARPA Workshop, New York City, NY, USA, December 5 - 7, 1994. Proceedings: Lecture Notes in Computer Science, cartea 994
Editat de Martial Hebert, Jean Ponce, Terry Boult, Ari Grossen Limba Engleză Paperback – 18 oct 1995
The volume presents the complete set of papers in revised full-length versions. In addition, the first paper is a report on the workshop in which the panel discussions as well as the conclusions and recommendations reached by the workshop participants are summarized.
Altogether the volume provides an excellent, in-depth view of the state of the art in this active area of research and applications.
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Specificații
ISBN-13: 9783540604778
ISBN-10: 3540604774
Pagini: 376
Ilustrații: X, 366 p.
Dimensiuni: 155 x 235 x 20 mm
Greutate: 0.53 kg
Ediția:1995
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seria Lecture Notes in Computer Science
Locul publicării:Berlin, Heidelberg, Germany
ISBN-10: 3540604774
Pagini: 376
Ilustrații: X, 366 p.
Dimensiuni: 155 x 235 x 20 mm
Greutate: 0.53 kg
Ediția:1995
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seria Lecture Notes in Computer Science
Locul publicării:Berlin, Heidelberg, Germany
Public țintă
ResearchCuprins
Report on the 1995 workshop on 3-D object representations in computer vision.- Object recognition: The search for representation.- Appearance-based 3D object recognition.- Using quasi-invariants for automatic model building and object recognition: An overview.- Object representation for recognition-by-alignment.- Distinctive representations for the recognition of curved surfaces using outlines and markings.- The epipolar parametrization.- Using two-dimensional models to interact with the three-dimensional world.- Representations for recognizing complex curved 3D objects.- On representation and invariant recognition of complex objects based on patches and parts.- Algebraic geometry and object representation in computer vision.- Discrete surface signal processing: The polygon as the surface element.- Spline representations in 3-D vision.- Triangles as a primary representation.- Body-centered representation and perception.- The challenge of generic object recognition.- A physics-based framework for segmentation, shape and motion estimation.- Modal represenations.- Time representation of deformations: Combining vibration modes and Fourier analysis.- Physics in a fantasy world vs robust statistical estimation.- Towards a robust physics-based object recognition system.- Toward non-parametric digital shape representation and recovery.- Spherical representations: From EGI to SAI.- From physics-based representation to functional modeling of highly complex objects.