Moral Conversion and Video Games: The Case of ‘Spec Ops. The Line’: Routledge Critical Studies in Video Games and Culture
Autor Frank G. Bosmanen Limba Engleză Hardback – 4 dec 2025
Disguised as a standard third-person shooter, the game gradually reveals a dark, self-critical narrative in which the player’s choices, though seemingly free, lead to horrifying outcomes, most notably a white phosphorus attack on civilians. Praised for its story, aesthetic, and philosophical depth, the game has been interpreted as a critique of glorified violence, American exceptionalism, and the illusion of meaningful choice in video games. Its use of cognitive and ludo-narrative dissonance forces players to reflect on their own complicity in virtual violence. The game’s mirrored reference to Raphael’s Sistine Madonna, recast as a burned mother and child, deepens its ethical and even theological resonance.
This insightful and in-depth study will interest researchers and students of video game studies, moral philosophy, and cultural theology.
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Specificații
ISBN-13: 9781041011200
ISBN-10: 1041011202
Pagini: 126
Ilustrații: 18
Dimensiuni: 138 x 216 x 10 mm
Greutate: 0.39 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Critical Studies in Video Games and Culture
Locul publicării:Oxford, United Kingdom
ISBN-10: 1041011202
Pagini: 126
Ilustrații: 18
Dimensiuni: 138 x 216 x 10 mm
Greutate: 0.39 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Critical Studies in Video Games and Culture
Locul publicării:Oxford, United Kingdom
Public țintă
Academic, Postgraduate, and Undergraduate AdvancedCuprins
Introduction
Part 1. Preliminaries
1. Video games: what they are
2. Moral conversion: being serious about games
3. Ethical gameplay: how morality and games interact
4. Anti-war video games: a paradox
Part 2. Analysis
5. The story of Spec Ops: The Line
6. Breaking the player: complex modes of communication
7. Berating the player: the game’s self-criticism
8. The burning Madonna: theological ramifications
Conclusion
Index
Part 1. Preliminaries
1. Video games: what they are
2. Moral conversion: being serious about games
3. Ethical gameplay: how morality and games interact
4. Anti-war video games: a paradox
Part 2. Analysis
5. The story of Spec Ops: The Line
6. Breaking the player: complex modes of communication
7. Berating the player: the game’s self-criticism
8. The burning Madonna: theological ramifications
Conclusion
Index
Notă biografică
Frank G. Bosman is Assistant Professor at Tilburg University, the Netherlands, and Research Fellow at the University of Free State, Bloemfontein, South Africa. Bosman is an international expert on video games, religion, and theology. In 2019, he published Gaming and the Divine: A New Systematic Theology of Video Games with Routledge.
Descriere
This book is an in-depth exploration of ‘Spec Ops. The Line’, a critically acclaimed video game that subverts its genre by confronting players with the psychological and moral consequences of war. This study will interest researchers and students of video game studies, moral philosophy, and cultural theology.