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Metaprogramming GPUs with Sh

Autor Michael McCool, Stefanus Du Toit
en Limba Engleză Hardback – 2 oct 2019
This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh.
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Specificații

ISBN-13: 9781138428096
ISBN-10: 1138428094
Pagini: 308
Dimensiuni: 191 x 235 mm
Greutate: 0.73 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press

Public țintă

Academic and Professional Practice & Development

Cuprins

List of Tables -- List of Listings -- Preface -- I Introduction -- II Reference -- III Engineering -- Bibliography -- Index.

Recenzii

" Gamasutra.com features an article this week about Sh, the new shader language, developed by Michael McCool and Stefanus Du Toit. Background information and a user's manual are published in their new book, ""Metaprogramming GPUs with Sh."" -Gamasutra.com, July 2004
Stefanus Du Toit, co-author of Metaprogramming GPUs with Sh is on this year's list of the top science and technology innovators under the age of 35. -MIT Technology Review , August 2008"

Descriere

This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh.