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Making Isometric Social Real-Time Games with Html5, Css3, and JavaScript

Autor Mario Andres Pagella
en Limba Engleză Paperback – 4 oct 2011
Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook Games. Applying HTML5, CSS3, and JavaScript, this piece shows how to build games using isometric map making, sprite animations, networking, social network integration, high performance rendering and game design
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Specificații

ISBN-13: 9781449304751
ISBN-10: 1449304753
Pagini: 152
Ilustrații: Illustrations
Dimensiuni: 177 x 233 x 15 mm
Greutate: 0.27 kg
Editura: O'Reilly