Leveraging Generative AI for Unity Game Development
Autor Shesh Narayan Gupta, Shubhi Saxenaen Limba Engleză Paperback – 13 mar 2027
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Specificații
Ilustrații: Approx. 420 p.
Dimensiuni: 178 x 254 mm
Ediția:First Edition
Editura: APRESS L.P.
Colecția Apress
Cuprins
Chapter 1: The AI-Driven Game Pipeline.- Chapter 2: Generative AI Foundations for Unity.- Chapter 3: Preparing Unity for AI Development.- Chapter 4: LLM-Powered NPC Dialogue.- Chapter 5: AI-Driven NPC Behavior and Decision Systems.- Chapter 6: AI Memory and Persistent Character Systems.- Chapter 7: Procedural Narrative and Quest Generation.- Chapter 8: AI-Assisted Level and Environment Generation.- Chapter 9: Creating 2D and 3D Assets with Diffusion Models.- Chapter 10: AI-Personalized UI/UX and Player Modeling.- Chapter 11: Building GenAI Tools Inside the Unity Editor.- Chapter 12: Performance, Cost, and Reliability in AI-Assisted Unity Systems.- Chapter 13: Deploying AI-Assisted Unity Systems Across Platforms.- Chapter 14: Full Project — AI Narrative Adventure Game.- Chapter 15: Full Project — AI-Powered Survival Sandbox.- Chapter 16: Full Project — AI-Powered Dungeon Builder.- Chapter 17: AI Safety, Guardrails, and Player Trust.- Chapter 18: The Future of AI in Unity Development.