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Learning the IOS 4 SDK for JavaScript Programmers

Autor Danny Goodman
en Limba Engleză Paperback – 25 ian 2011
Is it possible for JavaScript programmers to learn the iPhone SDK and live to tell the tale? Technology guru Danny Goodman did, and in this book he leaves a well-marked trail for you to follow. Goodman knows the challenges you face with the SDK, so he introduces Objective-C and Cocoa Touch in a context you'll understand.
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Specificații

ISBN-13: 9781449388454
ISBN-10: 1449388450
Pagini: 318
Dimensiuni: 179 x 237 x 22 mm
Greutate: 0.51 kg
Editura: O'Reilly

Notă biografică

Danny Goodman has been writing about personal computers and consumer electronics since the late 1970s. He has written hundreds of magazine articles, several commercial software products, and three dozen computer books. Most recently, Danny has been programming applications for Apple's iPhone and iPod touch platform, including iFeltThat Earthquake, PhotoSize, and BeaconAid-HF, all available on Apple's App Store.

Cuprins

Preface; What You Need to Start; What's in This Book; Conventions Used in This Book; Using Code Examples; How to Contact Us; Safari® Books Online; Acknowledgments; Chapter 1: Why Go Native?; 1.1 Using an App Offline; 1.2 More Access to the Hardware; 1.3 More Access to the Software; 1.4 What You Lose; 1.5 Taking the Plunge; Chapter 2: Welcome to the iOS SDK; 2.1 Hardware and OS Requirements; 2.2 Installing the SDK; 2.3 About iOS Developer Programs; 2.4 Inside the SDK; 2.5 Viewing Developer Documentation; 2.6 Loading Code Samples; 2.7 Setting the Project's Base SDK; 2.8 Trying the iOS Simulator; 2.9 Coming Up...; Chapter 3: Creating a Test Workbench; 3.1 Creating the Project in Xcode; 3.2 Building the User Interface; Chapter 4: Structural Overview of an iOS App; 4.1 Where It All Begins: APIs; 4.2 Frameworks; 4.3 Welcome to Class Files; 4.4 Using Xcode to Create DGCar Class Files; 4.5 Integrating the DGCar Class into Workbench; 4.6 Recap; Chapter 5: App Execution Flow; 5.1 Some C Language Roots in an iOS App; 5.2 An Introduction to Delegates; 5.3 iPhone App Development Design Patterns; 5.4 The Importance of Views; 5.5 Recap; Chapter 6: Central Objective-C Concepts: Pointers, Data Types, and Memory Management; 6.1 Pointers; 6.2 Data Typing; 6.3 Memory Management; 6.4 Recap; Chapter 7: C Language Fundamentals; 7.1 Variable Names; 7.2 Variable Scope; 7.3 Constant Values; 7.4 Functions; 7.5 C Structures; 7.6 C Arrays; 7.7 Enumerated Types; 7.8 Operators; 7.9 Program Flow Constructions; 7.10 Boolean Values; 7.11 Math Object Equivalents in C; 7.12 Inserting Comments; 7.13 Recap; Chapter 8: Objective-C/Cocoa Touch Fundamentals; 8.1 More About Classes; 8.2 Real Classes in Real Action; 8.3 Class Properties; 8.4 About NSString; 8.5 About NSArray; 8.6 About NSDictionary; 8.7 Arrays and Dictionaries in Action; 8.8 Recap; Chapter 9: Common JavaScript Tasks in Cocoa Touch; 9.1 Formatting Numbers for Display; 9.2 Creating a Date Object; 9.3 Calculating Dates; 9.4 Downloading Remote Files Asynchronously; 9.5 Reading and Writing Local Files; 9.6 Sorting Arrays; 9.7 Capturing User-Entered Text; 9.8 Validating Text Entry with Regular Expressions; 9.9 Using Regular Expressions for Text Search and Replace; 9.10 Dragging a View Around the Screen; 9.11 Recap; Getting the Most from Xcode Documentation; Common Beginner Xcode Compiler Errors; Error Messages; Warning Messages; Glossary; Colophon;