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Learning in Real and Virtual Worlds

Autor P. Lacasa
en Limba Engleză Paperback – 20 sep 2013
Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.
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Specificații

ISBN-13: 9781349457120
ISBN-10: 1349457124
Pagini: 308
Ilustrații: XXXII, 274 p. 31 illus.
Dimensiuni: 140 x 216 x 17 mm
Greutate: 0.39 kg
Ediția:1st edition 2013
Editura: Palgrave MacMillan
Locul publicării:New York, United States

Cuprins

Foreword; Henry Jenkins 1. Learning and Video Games 2. Entertainment and Education Platforms 3. Intelligent Objects 4. Interpreting Their Messages 5. Arguments in Virtual and Real Worlds 6. Learning to Create 7. Art and Video Games 8. Story Telling 9. Virtual Spaces and Avatars 10. New Heroes and Heroines

Recenzii

Praise to come.

Notă biografică

Author Pilar Lacasa: Pilar Lacasa is Professor of Communication and Education at the University of Alcala, Spain.