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Learning Android

Autor Marko Gargenta, Masumi Nakamura
en Limba Engleză Paperback – 25 feb 2014
Written by experts who have taught this mobile platform to hundreds of developers in large organizations and startups alike, this gentle introduction shows experienced object-oriented programmers how to use Android's basic building blocks to create user interfaces, store data, connect to the network, and more.
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Specificații

ISBN-13: 9781449319236
ISBN-10: 1449319238
Pagini: 284
Ilustrații: black & white illustrations, black & white tables, figures
Dimensiuni: 177 x 233 x 22 mm
Greutate: 0.47 kg
Ediția:2nd edition
Editura: O'Reilly

Cuprins

Preface; What's Inside; Conventions Used in This Book; Using Code Examples; Safari® Books Online; How to Contact Us; Acknowledgments; Chapter 1: Android Overview; 1.1 Android Overview; 1.2 History; 1.3 Android Versions; 1.4 Android Flavors; 1.5 Summary; Chapter 2: Java Review; 2.1 Comments; 2.2 Data Types: Primitives and Objects; 2.3 Modifiers; 2.4 Arrays; 2.5 Operators; 2.6 Control Flow Statements; 2.7 Error/Exception Handling; 2.8 Complex Example; 2.9 Interfaces and Inheritance; 2.10 Collections; 2.11 Generics; 2.12 Threads; 2.13 Summary; Chapter 3: The Stack; 3.1 Stack Overview; 3.2 Linux; 3.3 Native Layer; 3.4 Dalvik; 3.5 Application Framework; 3.6 Applications; 3.7 Summary; Chapter 4: Installing and Beginning Use of Android Tools; 4.1 Installing Java Development Kit; 4.2 Installing the Android SDK; 4.3 Hello World!; 4.4 Anatomy of an Android Project; 4.5 Drawable Resources; 4.6 Building the Project; 4.7 Android Emulator; 4.8 Summary; Chapter 5: Main Building Blocks; 5.1 A Real-World Example; 5.2 Activities; 5.3 Intents; 5.4 Services; 5.5 Content Providers; 5.6 Broadcast Receivers; 5.7 Application Context; 5.8 Summary; Chapter 6: Yamba Project Overview; 6.1 The Yamba Application; 6.2 Design Philosophy; 6.3 Project Design; 6.4 Part 1: Android User Interface; 6.5 Part 2: Intents, ActionBar, and More; 6.6 Part 3: Android Services; 6.7 Part 4: Content Providers; 6.8 Part 5: Lists and Adapters; 6.9 Part 6: Broadcast Receivers; 6.10 Part 7: App Widgets; 6.11 Part 8: Networking and the Web (HTTP); 6.12 Part 9: Live Wallpaper and Handlers; 6.13 Summary; Chapter 7: Android User Interface; 7.1 Two Ways to Create a User Interface; 7.2 Views and Layouts; 7.3 Starting the Yamba Project; 7.4 The StatusActivity Layout; 7.5 The StatusActivity Java Class; 7.6 Logging Messages in Android; 7.7 Threading in Android; 7.8 Other UI Events; 7.9 Alternative Resources; 7.10 Summary; Chapter 8: Fragments; 8.1 Fragment Example; 8.2 Fragment Life Cyle; 8.3 Dynamically Adding Fragments; 8.4 Summary; Chapter 9: Intents, Action Bar, and More; 9.1 Preferences; 9.2 The Action Bar; 9.3 Shared Preferences and Updating Status Fragment; 9.4 The Filesystem Explained; 9.5 Summary; Chapter 10: Services; 10.1 Our Example Service: RefreshService; 10.2 Pulling Data from Yamba; 10.3 Summary; Chapter 11: Content Providers; 11.1 Databases on Android; 11.2 Status Contract Class; 11.3 Update RefreshService; 11.4 Content Providers; 11.5 Creating a Content Provider; 11.6 Summary; Chapter 12: Lists and Adapters; 12.1 MainActivity; 12.2 Basic MainActivity; 12.3 Timeline Fragment; 12.4 About Adapters; 12.5 Loading the Data; 12.6 Custom Logic via ViewBinder; 12.7 Details View; 12.8 Summary; Chapter 13: Broadcast Receivers; 13.1 About Broadcast Receivers; 13.2 BootReceiver; 13.3 Alarms and System Services; 13.4 Broadcasting Intents; 13.5 Summary; Chapter 14: App Widgets; 14.1 Using Content Providers Through Widgets; 14.2 Summary; Chapter 15: Networking and Web Overview; 15.1 Quick Example; 15.2 Networking Basics; 15.3 HTTP API; 15.4 Apache HTTP Client; 15.5 HttpUrlConnection; 15.6 Networking in the Background using AsyncTask and AsyncTaskLoader; 15.7 Summary; Chapter 16: Interaction and Animation: Live Wallpaper and Handlers; 16.1 Live Wallpaper; 16.2 Handler; 16.3 Summary; Index; Colophon;