iOS Game Programming with Xcode and Cocos2d
Autor Justin Dikeen Limba Engleză Paperback – 20 noi 2013
Features:
- Code
- Video examples
- 5 hours of tutorial videos on Box2d, which can take the reader even further beyond what they learned in the book
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Specificații
ISBN-13: 9780415712699
ISBN-10: 0415712696
Pagini: 512
Ilustrații: 5 colour tables, 467 colour illustrations, 2 colour line drawings
Dimensiuni: 184 x 235 x 30 mm
Greutate: 1.16 kg
Ediția:New.
Editura: CRC Press
Colecția Routledge
ISBN-10: 0415712696
Pagini: 512
Ilustrații: 5 colour tables, 467 colour illustrations, 2 colour line drawings
Dimensiuni: 184 x 235 x 30 mm
Greutate: 1.16 kg
Ediția:New.
Editura: CRC Press
Colecția Routledge
Public țintă
Professional Practice & DevelopmentCuprins
Chapter 1: The Hardest Part: Starting
Chapter 2: Objective-C Basics
Chapter 3: Cocos2d Basics
Chapter 4: Create Your Own Class
Chapter 5: Collisions, Touches & Gestures
Chapter 6: Accelerometer and Actions
Chapter 7: Animation & Particle FX
Chapter 8: Menus, Sounds, Scenes & Text
Chapter 9: Game Structure
Chapter 10: Extending Cocos2d
Chapter 11: The Back
Chapter 2: Objective-C Basics
Chapter 3: Cocos2d Basics
Chapter 4: Create Your Own Class
Chapter 5: Collisions, Touches & Gestures
Chapter 6: Accelerometer and Actions
Chapter 7: Animation & Particle FX
Chapter 8: Menus, Sounds, Scenes & Text
Chapter 9: Game Structure
Chapter 10: Extending Cocos2d
Chapter 11: The Back
Notă biografică
Justin Dike is the creator and lead developer at CartoonSmart.com, an education website & video production company specializing in high definition tutorials for Xcode, Cocos2d, HTML5, Adobe Flash, Adobe Illustrator, Toon Boom Animate, SketchBook Pro, and other software / frameworks. He received his BFA in Computer Art from the School of Visual Arts, with a focus on 2D & 3D animation. Justin’s main focus is currently on application development and instruction for iOS and Cocos2d.
Descriere
This book is a start-to-finish guide for anyone looking to begin iOS development using Cocos2d and Xcode and submit their finished app to Apple. Even if you haven’t read code before, you can begin with this book. This book is a handy reference guide, with easy to look-up sections of code snippets, pictures and links to video examples.