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iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch

Autor Thomas Lucka
en Limba Engleză Paperback – 4 sep 2013
The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.
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Specificații

ISBN-13: 9781466569935
ISBN-10: 146656993X
Pagini: 394
Ilustrații: 107 colour illustrations
Dimensiuni: 235 x 191 x 18 mm
Greutate: 0.84 kg
Ediția:New.
Editura: CRC Press
Colecția A K Peters/CRC Press

Public țintă

Professional Practice & Development

Cuprins

Introduction—Let There Be…Games! The Basics—How Does It All Work? Game Development from 0 to 60 in No Time Flat. Making Connections: Multiplayer Games with Game Kit and Game Center. OpenGL ES: Turbocharged! The Third Dimension: 3D Games. On the Trail of Angry Birds—Physics Engine Box2D. The GLKit Framework—OpenGL ES Made Easy. Complete Control: Game Sounds with OpenAL. Waiting to Be a Millionaire. Bibliography. Index.

Descriere

The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.