Introduction to Computer Graphics with OpenGL ES
Autor JungHyun Hanen Limba Engleză Paperback – 31 mar 2021
Key Features:
- Presents key graphics algorithms that are commonly employed by state-of-the-art game engines and 3D user interfaces
- Provides a hands-on look at real-time graphics by illustrating OpenGL ES and shader code on various topics
- Depicts troublesome concepts using elaborate 3D illustrations so that they can be easily absorbed
- Includes problem sets, solutions manual, and lecture notes for those wishing to use this book as a course text.
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Specificații
ISBN-13: 9780367781187
ISBN-10: 0367781182
Pagini: 340
Dimensiuni: 156 x 234 mm
Greutate: 0.68 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
ISBN-10: 0367781182
Pagini: 340
Dimensiuni: 156 x 234 mm
Greutate: 0.68 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Public țintă
Academic and Professional Practice & DevelopmentCuprins
PART I – Basics of Computer Graphics. Chapter 1. Polygon Models. Chapter 2. Spaces and Transforms. Chapter 3. Vertex Processing. Chapter 4. Pixel Processing. Chapter 5. Real-time Global Illumination. Chapter 6. Texturing. Chapter 7. Animation. PART II – Advanced Topics. Chapter 8. Advanced Texturing. Chapter 9. Physics-based Simulation: Collision Detection. Chapter 10. Physics-based Simulation: Collision Resolution. Chapetr 11. Advanced Animation. Chapter 12. Curves and Surfaces.
Notă biografică
JungHyun Han obtained his doctoral degree from USC and is the Director of Game Research Center as well as a Professor of Computer Science and Engineering at Korea University. He has published and presented numerous papers for academic and professional journals, conferences, and symposia in computer graphics.
Descriere
This book also presents C# script code on many topics, providing a hands-on look at Unity graphics. Industry professionals as well as students in upper-level courses in Computer Graphics and Game Programming will find this book of immense value.