Interacting With Video
Editat de Patricia M. Greenfield, Rodney R. Cockingen Limba Engleză Paperback – 1996
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Specificații
ISBN-13: 9781567501520
ISBN-10: 1567501524
Pagini: 230
Dimensiuni: 152 x 229 x 14 mm
Greutate: 0.37 kg
Editura: Bloomsbury Publishing
Colecția Praeger
Locul publicării:New York, United States
ISBN-10: 1567501524
Pagini: 230
Dimensiuni: 152 x 229 x 14 mm
Greutate: 0.37 kg
Editura: Bloomsbury Publishing
Colecția Praeger
Locul publicării:New York, United States
Cuprins
Preface, Irving E. Sigel
Foreword, John C. Wright
PART I. VIOLENCE, GENDER, AND VIDEO
Effects of Interactive Entertainment Technologies on Children's Development, Rodney R. Cocking and Patricia M. Greenfield
Mediated Messages: Gender, Class, and Cosmos in Home Video Games, Christine Ward Gailey
Contextualization Video Game Violence: From Teenage Mutant Ninja Turtles 1 to Mortal Kombat 2, Marsha Kinder
Gender Differences in Children's Constructions of Video Games, Yasmin B. Kafai
Impact of Virtual Reality on Young Adults' Physiological Arousal and Aggressive Thoughts: Interaction Versus Observation, Sandra L. Clavert and Siu-Lan Tan
PART II. COGNITIVE EFFECTS OF VIDEO GAMES
Video Games as Cultural Artifacts, Patricia M. Greenfield
Effect of Video Game Practice on Spatial Skills in Girls and Boys, Kaveri Subrahmanyam and Patricia M. Greenfield
Effects of Video Game Playing on Measures of Spatial Performance: Gender Effects in Late Adolescence, Lynn Okagaki and Peter A. Frensch
Cognitive Socialization by Computer Games in Two Cultures: Inductive Discovery or Mastery of an Iconic Code?, Patricia M. Greenfield, Luigia Camaioni, Paola Ercolani, Laura Weiss, Bennett A. Lauber, and Paola Perucchini
Two-Dimensional Representation of Movement Through Three-Dimensional Space: The Role of Video Game Expertise, Patricia M. Greenfield, Craig Brannon, and David Lohr
Action Video Games and Informal Education: Effects on Strategies for Dividing Visual Attention, Patricia M. Greenfield, Patricia deWinstanley, Heidi Kilpatrick, and Daniel Kaye
Author Index
Subject Index
Foreword, John C. Wright
PART I. VIOLENCE, GENDER, AND VIDEO
Effects of Interactive Entertainment Technologies on Children's Development, Rodney R. Cocking and Patricia M. Greenfield
Mediated Messages: Gender, Class, and Cosmos in Home Video Games, Christine Ward Gailey
Contextualization Video Game Violence: From Teenage Mutant Ninja Turtles 1 to Mortal Kombat 2, Marsha Kinder
Gender Differences in Children's Constructions of Video Games, Yasmin B. Kafai
Impact of Virtual Reality on Young Adults' Physiological Arousal and Aggressive Thoughts: Interaction Versus Observation, Sandra L. Clavert and Siu-Lan Tan
PART II. COGNITIVE EFFECTS OF VIDEO GAMES
Video Games as Cultural Artifacts, Patricia M. Greenfield
Effect of Video Game Practice on Spatial Skills in Girls and Boys, Kaveri Subrahmanyam and Patricia M. Greenfield
Effects of Video Game Playing on Measures of Spatial Performance: Gender Effects in Late Adolescence, Lynn Okagaki and Peter A. Frensch
Cognitive Socialization by Computer Games in Two Cultures: Inductive Discovery or Mastery of an Iconic Code?, Patricia M. Greenfield, Luigia Camaioni, Paola Ercolani, Laura Weiss, Bennett A. Lauber, and Paola Perucchini
Two-Dimensional Representation of Movement Through Three-Dimensional Space: The Role of Video Game Expertise, Patricia M. Greenfield, Craig Brannon, and David Lohr
Action Video Games and Informal Education: Effects on Strategies for Dividing Visual Attention, Patricia M. Greenfield, Patricia deWinstanley, Heidi Kilpatrick, and Daniel Kaye
Author Index
Subject Index