Intelligent Technologies for Interactive Entertainment
Editat de Paulo Cortez, Luís Magalhães, Pedro Branco, Carlos Filipe Portela, Telmo Adãoen Limba Engleză Paperback – 31 mar 2019
Preț: 339.68 lei
Preț vechi: 424.60 lei
-20%
Puncte Express: 510
Preț estimativ în valută:
60.06€ • 69.88$ • 51.96£
60.06€ • 69.88$ • 51.96£
Carte tipărită la comandă
Livrare economică 23 aprilie-07 mai
Specificații
ISBN-13: 9783030164461
ISBN-10: 3030164462
Pagini: 172
Ilustrații: X, 161 p. 48 illus., 34 illus. in color.
Dimensiuni: 155 x 235 x 10 mm
Greutate: 0.27 kg
Ediția:1st ed. 2019
Editura: Springer
Locul publicării:Cham, Switzerland
ISBN-10: 3030164462
Pagini: 172
Ilustrații: X, 161 p. 48 illus., 34 illus. in color.
Dimensiuni: 155 x 235 x 10 mm
Greutate: 0.27 kg
Ediția:1st ed. 2019
Editura: Springer
Locul publicării:Cham, Switzerland
Cuprins
Syntropic Counterpoints: Philosophical Content Generated Between Two Artificial Intelligence Clones.- A brief overview on the evolution of drawing machines.- Health-centered Decision Support and Assessment through Machine Reasoning.- Compression-Based Classification of ECG Using First-Order Derivatives.- Predicting Postoperative Complications for Gastric Cancer Patients using Data Mining.- A Many-Valued Empirical Machine for Thyroid Dysfunction Assessment.- Detecting automatic patterns of stroke through Text Mining.- A preliminary evaluation of a computer vision-based system to detect effects of aromatherapy during high school classes via movement analysis.- Computational inference applied to Social Profiling.- Virtual Agents for Professional Social Skills Training: An Overview of the State-of-the-Art.- A Machine Learning Approach to Detect Violent Behaviour from Video.- Detection and Prevention of Bullying on Online Social Networks: The Combination of Textual, Visual, and Cognitive.- Exploring Novel Methodology for Classifying Cognitive Workload.- Virtual Environments, Entertainment and Games.- Scene Reconstruction for Storytelling in 360º Videos.- User Behaviour Analysis and Personalized TV Content Recommendation.- Virtual and Augmented Reality interfaces in shared game environments: a novel approach.- Microbial Integration on Player Experience of Hybrid Bio-Digital Games.