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Intellectual Property and Desktop 3D Printing: Law and Digital Innovation

Autor Plamen Dinev
en Limba Engleză Hardback – 11 dec 2025
This innovative book explores the world of 3D printing from the perspective of intellectual property law, tackling theory and practice.

As 3D printing digitises tangibles and equips individual users with access to design and manufacturing tools, it also raises several pressing legal and policy issues. Does the IP framework - largely designed in the analogue age - adequately regulate the operation of the technology? How should the law respond to piracy in a digital environment where copying is the norm, not the exception? What are the community's experiences and views regarding IP? Is the law actually a concern?

To fully address these questions, the book begins with a contextual overview of 3D printing's history and broader socio-economic impact. It explains why the 'desktop' side of the technology is likely to be especially problematic when it comes to IP law and highlights key areas of concern. Drawing on its rich empirical data featuring world-leading experts, engineers, lawyers and users, it offers illuminating insights into the experiences and perspectives of stakeholders before finally considering potential regulatory responses.

Original and forward-looking, this book is essential reading for academics, practitioners, 3D printing users and any reader interested in the rapidly evolving field of law and technology.
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Specificații

ISBN-13: 9781509974733
ISBN-10: 1509974733
Pagini: 174
Dimensiuni: 154 x 236 x 14 mm
Greutate: 0.42 kg
Editura: Bloomsbury Publishing
Colecția Hart Publishing
Locul publicării:London, United Kingdom

Cuprins

1. Introduction
2. Understanding 3D Printing
3. The Role of Intellectual Property
4. An Unfamiliar Challenge to IP Theory and Practice
5. 3D Printing, Creativity and Copyright Law
6. Analogue Laws in the Digital Age: 3D Printing and Patents
7. Brands, Trade Marks and the Decentralisation of Manufacturing
8. Monopolies, Open Hardware and the Future of Innovation
9. Insights from the 'Real World'
10. Conclusion