How Games Move Us
Autor Katherine Isbisteren Limba Engleză Paperback – 27 oct 2017
Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players' emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony's Little Big Planet to the much-praised indie game Journey to art games like Brenda Romero's Train.
Isbister's analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.
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Specificații
ISBN-13: 9780262534451
ISBN-10: 0262534452
Pagini: 192
Dimensiuni: 134 x 203 x 17 mm
Greutate: 0.22 kg
Editura: Mit Press
ISBN-10: 0262534452
Pagini: 192
Dimensiuni: 134 x 203 x 17 mm
Greutate: 0.22 kg
Editura: Mit Press
Notă biografică
Katherine Isbister