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Graphics Interface 2014

Editat de Paul G. Kry, Andrea Bunt
en Limba Engleză Paperback – 6 mai 2014
This book is the proceedings of the 40th annual Graphics Interface conference-the oldest continuously scheduled conference in the field. The book includes high-quality papers on recent advances in interactive systems, human computer interaction, and graphics from around the world. It covers the following topics: shading and rendering, geometric modeling and meshing, image-based rendering, image synthesis and realism, computer animation, real-time rendering, non-photorealistic rendering, interaction techniques, human interface devices, augmented reality, data and information visualization, mobile computing, haptic and tangible interfaces, and perception.
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Specificații

ISBN-13: 9781482260038
ISBN-10: 1482260034
Pagini: 250
Dimensiuni: 210 x 280 x 18 mm
Greutate: 0.59 kg
Ediția:Nouă
Editura: CRC Press
Colecția A K Peters/CRC Press

Cuprins

Shading and rendering. Geometric modeling and meshing. Image-based rendering. Image synthesis and realism. Computer animation. Real-time rendering. Non-photorealistic rendering. Interaction techniques. Human interface devices. Augmented reality. Data and information visualization. Mobile computing. Haptic and tangible interfaces. Perception.

Notă biografică

Paul G. Kry (McGill University, Montreal, Quebec, Canada) (Edited by) , Andrea Bunt (University of Manitoba, Winnipeg, Canada) (Edited by)

Descriere

This book is the proceedings of the 40th annual Graphics Interface conference—the oldest continuously scheduled conference in the field. The book includes high-quality papers on recent advances in interactive systems, human computer interaction, and graphics from around the world. It covers the following topics: shading and rendering, geometric modeling and meshing, image-based rendering, image synthesis and realism, computer animation, real-time rendering, non-photorealistic rendering, interaction techniques, human interface devices, augmented reality, data and information visualization, mobile computing, haptic and tangible interfaces, and perception.