Gamification by Design
en Limba Engleză Paperback – 29 aug 2011
What do Foursquare, Zynga, Nike+, and Groupon have in common? These and many other brands use gamification to deliver a sticky, viral, and engaging experience to their customers. This book provides the design strategy and tactics you need to integrate game mechanics into any kind of consumer-facing website or mobile app. Learn how to use core game concepts, design patterns, and meaningful code samples to a create fun and captivating social environment.
Whether you're an executive, developer, producer, or product specialist, Gamification by Design will show you how game mechanics can help you build customer loyalty.
—Adam Loving
Freelance Social Game Developer and founder of Twibes Twitter Groups
Whether you're an executive, developer, producer, or product specialist, Gamification by Design will show you how game mechanics can help you build customer loyalty.
- Discover the motivational framework game designers use to segment and engage consumers
- Understand core game mechanics such as points, badges, levels, challenges, and leaderboards
- Engage your consumers with reward structures, positive reinforcement, and feedback loops
- Combine game mechanics with social interaction for activities such as collecting, gifting, heroism, and status
- Dive into case studies on Nike and Yahoo!, and analyze interactions at Google, Facebook, and Zynga
- Get the architecture and code to gamify a basic consumer site, and learn how to use mainstream gamification APIs from Badgeville
—Adam Loving
Freelance Social Game Developer and founder of Twibes Twitter Groups
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Specificații
ISBN-13: 9781449397678
ISBN-10: 1449397670
Pagini: 208
Dimensiuni: 180 x 12 x 233 mm
Greutate: 0.41 kg
Editura: O'Reilly Vlg. GmbH & Co.
ISBN-10: 1449397670
Pagini: 208
Dimensiuni: 180 x 12 x 233 mm
Greutate: 0.41 kg
Editura: O'Reilly Vlg. GmbH & Co.
Cuprins
PrefaceIntroductionChapter 1: FoundationsChapter 2: Player MotivationChapter 3: Game Mechanics: Designing for Engagement (Part I)Chapter 4: Game Mechanics: Designing for Engagement (Part II)Chapter 5: Game Mechanics and Dynamics in Greater DepthChapter 6: Gamification Case StudiesChapter 7: Tutorial: Coding Basic Game MechanicsChapter 8: Tutorial: Using an Instant Gamification PlatformColophon
Notă biografică
Gabe Zichermann is an author, public speaker, serial entrepreneur, and the foremost expert on the subject of gamification. His book, Game-Based Marketing (Wiley, 4/2010) has achieved critical and industry acclaim for its detailed look at innovators who blend the power of games with brand strategy. Zichermann is also the author of the Gamification Blog at http://gamification.co and chair of the Gamification Summit and Workshops.
Christopher Cunningham is a software architect and developer who helped found ChroniQL, an early gamification solution; beamME, a mobile social application; and TrekMail, a breakthrough mobile email/text application. Christopher has deep expertise with agile development processes and distributed team management.