Game Development with Godot 4: A Complete Introduction
Autor Alan Thornen Limba Engleză Paperback – 4 noi 2025
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Specificații
ISBN-13: 9781032759241
ISBN-10: 1032759240
Pagini: 376
Ilustrații: 746
Dimensiuni: 156 x 234 x 23 mm
Greutate: 0.7 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
ISBN-10: 1032759240
Pagini: 376
Ilustrații: 746
Dimensiuni: 156 x 234 x 23 mm
Greutate: 0.7 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Public țintă
Professional Practice & Development and Undergraduate AdvancedNotă biografică
Alan Thorn is a game developer, author, and educator. Alan has written 34 books, presented 30 online courses, and created 33 games, including the award-winning adventure, Baron Wittard. Alan is dedicated to helping creative people make high-impact experiences. He was Studio Director at Wax Lyrical Games, and now he is course leader for ‘Indie Games Development’ at the BAFTA-winning National Film and Television School, an incubation space for breakthrough gaming talent.
Cuprins
Introduction, Chapter 1. Introducing Godot – Getting to Know the Engine, Chapter 2. Getting Started with Godot – Your First Project, Chapter 3. Resources – Textures, Meshes, and More, Chapter 4. GDScript Introduction – Programming Games, Chapter 5. Building 2D Worlds – Sprites, Cameras, and Physics, Chapter 6. 3D Worlds – Meshes, Lights, and Cameras, Chapter 7. User Interfaces, Chapter 8. Game Mechanics – Creating a First-Person Controller, Chapter 9. Godot Tips and Tricks
Descriere
Godot is a rapidly growing free and open-source game engine for creating 2D and 3D games, and interactive applications, on many platforms including desktop and mobile. There has been intense interest in this engine among game developers worldwide.