Fundamentals of Computer Graphics
Autor Steve Marschner, Peter Shirleyen Limba Engleză Hardback – 30 sep 2021
Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.
Highlights of the Fifth Edition Include:
- Major updates and improvements to numerous chapters, including shading, ray tracing, physics-based rendering, math and sampling
- Updated coverage of existing topics
- Several chapters have been absorbed and reworked to create a more natural flow to the book
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Specificații
ISBN-13: 9780367505035
ISBN-10: 0367505037
Pagini: 700
Ilustrații: 5 Tables, color; 424 Line drawings, color; 90 Halftones, color; 514 Illustrations, color
Dimensiuni: 199 x 242 x 37 mm
Greutate: 1.66 kg
Ediția:Nouă
Editura: CRC Press
ISBN-10: 0367505037
Pagini: 700
Ilustrații: 5 Tables, color; 424 Line drawings, color; 90 Halftones, color; 514 Illustrations, color
Dimensiuni: 199 x 242 x 37 mm
Greutate: 1.66 kg
Ediția:Nouă
Editura: CRC Press