Exploring Representation in Evolutionary Level Design
Autor Daniel Ashlocken Limba Engleză Paperback – 21 mai 2018
The evolutionary algorithms used for the different types of content are generic and similar, with the exception of the novel sparse initialization technique are presented in Chapter 2. The points where the content generation systems vary are in the design of their fitness functions and in the way the space of objects being searched is represented. A large variety of different fitness functions are designed and explained, and similarly radically different representations are applied to the design of digital objects all of which are, essentially, maps for use in games.
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Specificații
ISBN-13: 9783031009921
ISBN-10: 3031009924
Pagini: 156
Ilustrații: XIV, 141 p.
Dimensiuni: 191 x 235 x 9 mm
Greutate: 0.31 kg
Editura: Springer
Locul publicării:Cham, Switzerland
ISBN-10: 3031009924
Pagini: 156
Ilustrații: XIV, 141 p.
Dimensiuni: 191 x 235 x 9 mm
Greutate: 0.31 kg
Editura: Springer
Locul publicării:Cham, Switzerland
Cuprins
Preface.- Acknowledgments.- Introduction.- Contrasting Representations for Maze Generation.- Dual Mazes.- Terrain Maps.- Cellular Automata Based Maps.- Decomposition, Tiling, and Assembly.- Bibliography.- Author's Biography.
Notă biografică
Dr. Daniel Ashlock is a professor of mathematics at the University of Guelph in Ontario, Canada. Dr. Ashlock received his Ph.D. in mathematics from Caltech with a focus in algebraic combinatorics. He was employed at Iowa State University before moving to Canada. Dr. Ashlock works on representation issues in evolutionary computation including games, optimization, bioinformatics, and theoretical biology. He holds the Bioinformatics Chair in the Department of Mathematics and Statistics at Guelph and serves on the editorial board of the IEEE Transactions on Evolutionary Computation, the IEEE Transactions on Games, The IEEE/ACM Transactions on Bioinformatics and Computational Biology, Biosystems, and Game and Puzzle Design. Dr. Ashlock serves on the IEEE Computational Intelligence Societies technical committees on games and bioinformatics and biomedical engineering.