Digital Game Design
Autor Maura Mengoni, Laura Cormio, Tommaso Santillien Limba Engleză Hardback – 10 iul 2026
Each chapter provides an in-depth analysis of its central theme while contributing to the reconstruction of a broader framework for theorizing video game design. This book is for scholars, educators, and professionals engaged in video game design, design studies, HCI, and digital media at any stage of their careers and with any level of experience. By grounding its findings in real-world practices, it presents an evidence-based framework that can inform future academic inquiry, curriculum development, and professional practice.
Preț: 505.35 lei
Nou
Carte tipărită la comandă
Livrare economică 20-26 octombrie
Specificații
ISBN-10: 3032233194
Pagini: 116
Dimensiuni: 160 x 241 x 13 mm
Greutate: 0.35 kg
Editura: Springer
Notă biografică
Maura Mengoni is an Associate Professor at the Polytechnic University of Marche (Italy), where she teaches Virtual Prototyping (Mechanical Engineering) and User Experience (Information Engineering for Video Games and Virtual Reality). She leads the Virtual Prototyping research group and directs the Virtual Reality Laboratory. She serves the international scientific community through editorial and program committees of journals and conferences. Her research focuses on User-Centred Design and UX methods, emotional design, emerging paradigms of Human–Machine Interaction, and advanced AI tools for human factors, Generative Design, and Extended Reality (XR) across industrial contexts. Her current work explores affective computing and AI for symbiotic, user-centric interfaces, and XR systems for cultural heritage, automotive and education.
Laura Cormio is a Ph.D. student in Learning Sciences and Digital Technologies (Polytechnic University of Marche and University of Foggia, Italy). Trained as an architect (Polytechnic University of Bari), she investigates how architectural and learning environments affect people’s experience, wellbeing, and performance, including the role of AI in the design process. She completed a research stay at Hasselt University and has published and presented her work in international venues.
Tommaso Santilli is a Ph.D. student in Didactics and Special Pedagogy (University of Macerata, Italy). His research addresses inclusive educational technologies—especially XR-based supports—together with inclusive design and co-design approaches aimed at improving quality of life for people with specific learning disorders or disabilities, including inclusive participation in cultural and leisure contexts. He has contributed to national and international projects and disseminated results through publications and conferences.
Cuprins
Introduction.- Experimental Protocol for design exploration.- Game Design Process.- Artistic Expression in Game Design.- Ethics by (Game) Design.- Accessibility and Inclusion in Game Design.- Reference Theoretical Framework.- Conclusions.- Appendices.