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Creation: Life and How to Make It

Autor Steve Grand
en Limba Engleză Paperback – 8 dec 2015

Bazându-ne pe documentația oferită de Harvard University Press și pe recenziile din publicația Nature, analizăm Creation, o lucrare singulară care transformă experiența programării într-o interogație filosofică profundă. Notăm cu interes cum autorul, Steve Grand, extrage lecții fundamentale din dezvoltarea proiectului său revoluționar, jocul Creatures. Spre deosebire de abordările pur teoretice, această carte este ancorată în realitatea tehnică a celor 250.000 de linii de cod care au permis crearea unor ființe digitale dotate cu creier, gene și sisteme hormonale ce funcționează în timp real.

Subliniem perspectiva inedită a lui Grand, care se definește ca un „inginer-filosof”. El respinge viziunea mecanicistă tradițională, propunând în schimb o ierarhie în care viața și mintea sunt niveluri diferite ale aceluiași fenomen, oglindite într-un univers paralel cibernetic. Cartea nu se limitează la aspectele de programare, ci plonjează în dilemele etice și sociale ale inteligenței artificiale, oferind un cadru conceptual pentru ceea ce înseamnă „a crea”.

Acoperă aceeași arie tematică precum lucrarea The Garden in the Machine – The Emerging Science of Artificial Life de Claus Emmeche, însă Creation se diferențiază printr-o abordare mult mai practică și personală. În timp ce Emmeche oferă o privire de ansamblu asupra controverselor științei vieții artificiale, Grand scrie din perspectiva celui care a construit efectiv aceste sisteme, oferind cititorului acces direct la mecanismele interne ale creativității sintetice. Ritmul este alert, ideile complexe fiind explicate prin analogii directe cu biologia și ingineria computațională.

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Specificații

ISBN-13: 9780674011137
ISBN-10: 0674011139
Pagini: 240
Dimensiuni: 146 x 226 x 17 mm
Greutate: 0.35 kg
Editura: Harvard University Press

De ce să citești această carte

Recomandăm această carte oricărui cititor pasionat de intersecția dintre informatică și biologie. Veți câștiga o înțelegere rară asupra modului în care viața poate fi simulată, nu doar descrisă, direct de la omul care a pus bazele acestui domeniu în divertismentul digital. Este o lectură esențială pentru a înțelege provocările etice ale secolului XXI și natura inteligenței, dincolo de algoritmii convenționali.


Despre autor

Steve Grand este co-fondator și fost director de tehnologie la Creature Labs în Marea Britanie. Recunoscut de Sunday Times drept una dintre „mințile din spatele secolului XXI”, Grand s-a remarcat prin capacitatea de a sintetiza domenii vaste precum robotica, biologia și filosofia. Cercetările sale actuale vizează construirea primei mașini conștiente din lume, continuând munca începută cu proiectul Creatures, care rămâne până astăzi unul dintre cele mai complexe experimente de viață artificială accesibile publicului larg.


Descriere scurtă

Working mostly alone, almost single-handedly writing 250,000 lines of computer code, Steve Grand produced Creatures, a revolutionary computer game that allowed players to create living beings complete with brains, genes, and hormonal systems--creatures that would live and breathe and breed in real time on an ordinary desktop computer. Enormously successful, the game inevitably raises the question: What is artificial life? And in this book--a chance for the devoted fan and the simply curious onlooker to see the world from the perspective of an original philosopher-engineer and intellectual maverick--Steve Grand proposes an answer. From the composition of the brains and bodies of artificial life forms to the philosophical guidelines and computational frameworks that define them, Creation plumbs the practical, social, and ethical aspects and implications of the state of the art. But more than that, the book gives readers access to the insights Grand acquired in writing Creatures--insights that yield a view of the world that is surprisingly antireductionist, antimaterialist, and (to a degree) antimechanistic, a view that sees matter, life, mind, and society as simply different levels of the same thing. Such a hierarchy, Grand suggests, can be mirrored by an equivalent one that exists inside a parallel universe called cyberspace.

Recenzii

If you've heard about A-life but aren't quite sure what it is or where it's going, Grand's book is an excellent place to enter one of the more exciting areas of twenty-first-century science. -- John L. Casti Nature Steve Grand is the creator of what I think is the nearest approach to artificial life so far, and his first book, Creation, is as interesting as you would expect. But he illuminates more than just the properties of life; his originality extends to matter itself and the very nature of reality. -- Richard Dawkins The Guardian [Creation is] the latest word on computer intelligence, from the designer of a popular computer game...On the whole, Grand succeeds in providing useful hints to computer-savvy readers without drowning laymen in details of programming. At the same time, he gives an entertaining glimpse of the game itself, with descriptions of 'Ron,' the first creature he programmed for the computer game. Smoothly written and thought-provoking--worth a look for anyone curious about computer intelligence. Kirkus Reviews 20010715 Blending aspects of philosophy, computer science, artificial intelligence, biology and computer gaming, Grand attempts to define life, discuss the nature of the human soul and demonstrate how it is possible to create entities that demand to be called both living and intelligent. A tall order indeed, and to wonderful effect...[Grand] is at his best describing the problems encountered and the solutions used to animate his virtual universe. While at first glance Grand's definitions of life might be off-putting, he explains his terms clearly and carefully, guiding the reader comfortably through various levels of discussion...[E]njoyable and thought-provoking. Publishers Weekly 20010910 When Steve Grand developed his artificial-life computer game Creatures nine years ago, he never dreamed that 1 million people would play it and come to care deeply about the lives of their virtual pets. Creatures allowed players to design these pets, or norns, and observe how they interacted with their environment and with other norns. The norns have computer-simulated hormones and DNA. They eat and breed. They fall in love. According to Grand's book Creation..."Creatures was probably the closest thing there has been to a new form of life on this planet in four billion years." That's a pretty startling claim, but as Grand explains in his strangely accessible and consistently surprising book, whether or not you believe it depends on your definition of what's alive. Grand--now two years into building a 4-month-old robot orangutan named Lucy--argues that our traditional notion of life is just now beginning to change. -- Suzy Hansen Salon.com 20020102 Grand's entertaining but highly educational, historical, and intensely philosophical book on artificial life takes readers inside the mind of the creator of one of the more popular games, Creature, and its follow-ons. This personal account of the developmental steps of the game and its lifelike artificial creature in a rich cyberworld not only highlights the magic of how the creatures are programmed, but also provides a glimpse into the philosophy, implications, perspectives, and dilemmas in making them. This book is written not only to detail the highly technical aspects of the inner world image of the game, but also to enrich, incite, and promote the general awareness of synthetically generated beings...Delightful to read, easy to understand, and interesting to gamers and nongamers alike. -- J. Y. Cheung Choice 20020301