Computing Projects in Visual Basic
en Limba Engleză Paperback – 31 aug 2000
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Specificații
ISBN-13: 9781903112335
ISBN-10: 1903112338
Pagini: 256
Dimensiuni: 214 x 16 x 272 mm
Greutate: 0.64 kg
Ediția:1
Editura: PAYNE-GALLWAY PUBLISHERS
Locul publicării:Oxford, United Kingdom
ISBN-10: 1903112338
Pagini: 256
Dimensiuni: 214 x 16 x 272 mm
Greutate: 0.64 kg
Ediția:1
Editura: PAYNE-GALLWAY PUBLISHERS
Locul publicării:Oxford, United Kingdom
Cuprins
Introduction Part One - Basic Topics Chapter 1 - Introducing Visual Basic A Visual Basic Project The Visual Basic programming environment Naming objects Chapter 2 - Working with Controls The Text Box The List Box The Combo Box The Option Button The Check Box The Frame The Timer The Scroll Bars Chapter 3 - Working with Data Variables Data Types Declaring variables Scope of variables Constants Arithmetic operations on data Displaying output Chapter 4 - Selection What is selection? Types of selection in Visual Basic Testing multiple conditions Nested If structures Complex multiple conditions Select Case Extensions to Select Case Chapter 5 - Loops What is a loop? Types of loop in Visual Basic For...Next Do While...Loop Do...Loop Until Chapter 6 - Handling Strings, Dates and Time Introduction Declaring strings ASCII Processing strings Handling dates Formatting date output Handling time Calculations with time Chapter 7 - Procedures What is a procedure? Types of procedure in Visual Basic Why use procedures? Passing parameters Practical work on using the correct formal parameters Functions Form and Standard modules Chapter 8 - Arrays What is an array? How to declare an array Static and Dynamic arrays Processing an array Passing arrays to procedures Two-dimensional arrays Control arrays Chapter 9 - Records What is a record? An array of records How to declare an array of records Processing an array of records Chapter 10 - Files What is a file? Types of file in Visual Basic Reading from a file Writing to a file Getting the file name Part Two - Further Topics Chapter 11 - Debugging and Error Handling Introduction Types of error Visual Basic's Debug toolbar and menu Stepping through code Watches Using Breakpoints The Immediate Window The Debug Object Handling run-time errors The Err Object Chapter 12 - Sending Output to the Printer Printing to a form Printing to a file Printing to a printer Chapter 13 - Menus Introduction Types of menu Features of a menu Chapter 14 - Graphics Graphical controls and methods Form measurement Form co-ordinates The Move method Drawing circles Drawing lines Drawing bar charts Chapter 15 - Relational Databases Flat files and relational databases Random access files or a database? The Data control Querying a database Recordsets Chapter 16 - Visual Basic and the Internet Introduction The WebBrowser control and the InternetExplorer object Part Three - The Project Chapter 17 - Introduction and Analysis Requirements of an 'A' level project Advanced VCE programming units Introducing the sample project - Smiley's Snooker Club The Analysis stage Chapter 18 - Design: Forms, Reports, Files and Data Validation What is design? Designing the forms Printed reports Files Data validation Chapter 19 - Design and System Maintenance: Modular Structure Modular structure Event procedures General procedures Clicking the Start/Finish option button on the Game form LostFocus event of Membership No. text box(starting a game) Clicking the combo box (starting a game) to display start time Clicking the combo box for finishing a game Clicking the command button to process a new game Clicking the command button to process a finished game Clicking the command button to add or delete a member Complete modular structure Final thoughts Chapter 20 - Coding: Forms, Standard Modules and Utilities The Forms Standard modules Utilities Chapter 21 - Coding: Membership Declaration and Loading the form Adding a new member Deleting a member Calling the adding and deleting procedures Displaying members in the list box Printing the membership report Chapter 22 - Coding: Starting a Game Displaying a member's details automatically Populating the combo box with available tables Displaying the start time of a new game Processing a new game Click event procedure of command button Displaying table information when the program loads Chapter 23 - Coding: Finishing a Game Populating the combo box with occupied tables Selecting a table from the combo box Click event of the command button (cmdOK) Printing the report on table usage Creating a new Daily Games file each day Chapter 24 - Appraisal Meeting the system objectives Improvements Feedback from user Appendices Index
Notă biografică
Derek Christopher is a lecturer in IT at Luton VI Form College.