Computer Animation ’90
Editat de Nadia Magnenat-Thalmann, Daniel Thalmannen Limba Engleză Paperback – 24 dec 2011
Preț: 319.60 lei
Preț vechi: 399.50 lei
-20%
Puncte Express: 479
Carte tipărită la comandă
Livrare economică 08-22 iulie
Livrare prin curier în România Termenul estimat este afișat lângă disponibilitate.
Transport gratuit de la 400.00 lei Plată online sau ramburs, în funcție de opțiunile comenzii.
Retur gratuit în 14 zile Comandă securizată și suport în română.
Specificații
ISBN-13: 9784431682981
ISBN-10: 4431682988
Pagini: 256
Ilustrații: VIII, 244 p. 58 illus.
Dimensiuni: 170 x 244 x 13 mm
Greutate: 0.41 kg
Ediția:Softcover reprint of the original 1st ed. 1990
Editura: Springer
Colecția Springer
Locul publicării:Tokyo, Japan
ISBN-10: 4431682988
Pagini: 256
Ilustrații: VIII, 244 p. 58 illus.
Dimensiuni: 170 x 244 x 13 mm
Greutate: 0.41 kg
Ediția:Softcover reprint of the original 1st ed. 1990
Editura: Springer
Colecția Springer
Locul publicării:Tokyo, Japan
Public țintă
ResearchDescriere
Computer Animation '90, the second international workshop on computer animation, was held in Geneva, Switzerland, on April 25-27, 1990. This book contains invited papers and a selection of research papers submitted to this workshop. The contributions address original research as well as results achieved in a number of fields of computer animation including scientific visualization, human animation, behavioral animation, and motion control.
Cuprins
I: Scientific Visualization and Animation.- Animation of the Development of Multicellular Structures.- Computer-Animated Chemical Models.- Applications of Scientific Visualization to Meteorological Data Analysis and Animation.- II: Human Modeling and Animation.- Directing an Animated Scene with Autonomous Actors.- Human Free-Walking Model for a Real-Time Interactive Design of Gaits.- Registered 3D-Texture Imaging.- III: Artificial Intelligence, Behavior, and Motion Control.- Behavioral Animation Using an Interactive Network.- Animating Microworlds from Scripts and Relational Constraints.- GEMSA: Computer-Aided Movement Generation for Scene Animation.- IV: Models, Systems, and Languages.- Modeling and Animation of Garment Wrinkle Formation Processes.- Command History in a Reversible Painting System.- Computer Pinscreen Simulation.- An Object-Oriented Approach for Modelling Animated Entities.- V: Animation Techniques.- Motion Comparison in Computer Animation.- A Definition of Frame-to-Frame Coherence.- Automating View Function Generation for Walk-through Animation Using a Reeb Graph.- Author Index.- Keyword Index.