Chess, S: Unseen Internet
en Limba Engleză Paperback – 10 feb 2026
Our contemporary digital landscape often reflects a strange logic: Elon Musk believes there’s a one-in-a-billion chance that we are not living in a computer simulation. People argue about culturally collective false memories popularly known as “Mandela Effects.” And various factions engaged in a magic meme war leading up to the 2016 election. In The Unseen Internet, Shira Chess explores the tensions between the occult and digital spaces in the twenty-first century. These practices have resulted in distinct kinds of otherworldly discourse that affects the broader popular perceptions of reality in the twenty-first century, within and beyond the internet.
Behind the glossy sheen of slick social media influencers and corporate oligopolies, the internet is built in part on a foundation of magical thinking. The word “magic” here is not entirely metaphorical, although the metaphor is not irrelevant. Historically the emergence of the internet was concurrent with technopaganism, which blended digital technologies with the occult in ways that are both seen and unseen by the casual user. While technopaganism is not the only lens with which to understand the emergence of the internet, it is an understudied one that reaches toward contemporary anxieties about the ineffability of our tech.
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Specificații
ISBN-13: 9780262553889
ISBN-10: 0262553880
Pagini: 232
Dimensiuni: 151 x 227 x 21 mm
Greutate: 0.33 kg
Editura: MIT Press Ltd
ISBN-10: 0262553880
Pagini: 232
Dimensiuni: 151 x 227 x 21 mm
Greutate: 0.33 kg
Editura: MIT Press Ltd
Cuprins
Acknowledgments
Introduction: Magic in the Air
1 Technopaganism and the Summoning of Cyberculture
2 From Sigils to Meme Magic
3 From Rituals to Games
4 From Gnosticism to Simulations
5 From Manifestation to Reality Tourism
6 From Demons to AI
Conclusion: Nothing Is True; Everything Is Permitted
Notes
Index
Introduction: Magic in the Air
1 Technopaganism and the Summoning of Cyberculture
2 From Sigils to Meme Magic
3 From Rituals to Games
4 From Gnosticism to Simulations
5 From Manifestation to Reality Tourism
6 From Demons to AI
Conclusion: Nothing Is True; Everything Is Permitted
Notes
Index