Beginning Programming with Java For Dummies
Autor Barry Burden Limba Engleză Paperback – 11 noi 2021
Consider Beginning Programming with Java For Dummies your indispensable guide to learning how to program in one of the most popular programming languages--Java! Java is an invaluable language to master, as it's widely used for application development, including Android, desktop, and server-side applications.
Beginning Programming with Java For Dummies is written specifically for newbies to programming. The book starts with an overview of computer programming and builds from there; it explains the software you need, walks you through writing your own programs, and introduces you to a few of the more-complex aspects of programming in Java. It also includes step-by-step examples you can try on your own (and email the author if you need help). As you work through the book, you'll get smart about these Java features:
- Object-oriented programming (OOP), a Java mainstay
- IntelliJ IDEA, an integrated development environment (IDE), that gives you one place to do all your programming, including debugging code
- Loops, branches, and collections
- Variables and operators
- Expressions, statements, and blocks
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Specificații
ISBN-13: 9781119806912
ISBN-10: 1119806917
Pagini: 560
Dimensiuni: 187 x 234 x 30 mm
Greutate: 0.75 kg
Ediția:6. Auflage
Editura: John Wiley & Sons, Inc.
Locul publicării:Hoboken, United States
ISBN-10: 1119806917
Pagini: 560
Dimensiuni: 187 x 234 x 30 mm
Greutate: 0.75 kg
Ediția:6. Auflage
Editura: John Wiley & Sons, Inc.
Locul publicării:Hoboken, United States
Notă biografică
Barry Burd, PhD holds an MS in Computer Science from Rutgers University and a PhD in Mathematics from the University of Illinois. Barry is the author of numerous For Dummies books, including Java For Dummies and Beginning Programming with Java For Dummies.
Cuprins
Introduction 1 Part 1: Getting Started with Java Programming 5 Chapter 1: The Big Picture .7 Chapter 2: Setting Up Your Computer .21 Chapter 3: Running Programs 47 Part 2: Writing Your Own Java Programs 71 Chapter 4: Exploring the Parts of a Program 73 Chapter 5: Composing a Program .95 Chapter 6: Using the Building Blocks: Variables, Values, and Types 127 Chapter 7: Numbers and Types 149 Chapter 8: Numbers? Who Needs Numbers? 173 Part 3: Controlling the Flow 197 Chapter 9: Forks in the Road 199 Chapter 10: Which Way Did He Go? 219 Chapter 11: Around and Around It Goes 251 Chapter 12: Circling Back to Java Loops 275 Part 4: The Inside ScOOP 293 Chapter 13: Programming with Objects and Classes 295 Chapter 14: Using Methods and Fields from a Java Class 315 Chapter 15: Creating New Java Methods 347 Part 5: Smart Java Techniques 375 Chapter 16: Piles of Files: Dealing with Information Overload 377 Chapter 17: How to Flick a Virtual Switch 401 Chapter 18: Creating Loops within Loops 423 Chapter 19: Out of Many, One 443 Chapter 20: Oooey-GUI Was a Worm 477 Part 6: The Part of Tens 503 Chapter 21: Ten Useful Classes in the Java API 505 Chapter 22: Ten Bits of Advice for New Software Developers 511 Index 517