Beginning iOS 5 Development: Exploring the iOS SDKDe (autor) David Mark, Jack Nutting, Jeff LaMarche
en Limba Engleză Carte Paperback – 22 Dec 2011
There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 5 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample program in the book has been rebuilt from scratch using Xcode 4.2 and the latest iOS 5-specific project templates and designed to take advantage of the latest Xcode features.
Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 5 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 5 SDK, and then guides you though the creation of your first simple application.
From there, you'll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages.
- The iOS 5 update to the bestselling and most recommended book for Cocoa touch developers
- Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective
- Written in an accessible, easy-to-follow style
- Welcome to the Jungle
- Appeasing the Tiki Gods
- Handling Basic Interaction
- More User Interface Fun
- Autorotation and Autosizing
- Multiview Applications
- Tab Bars and Pickers
- Introduction to Table Views
- Navigation Controllers and Table Views
- iPad Considerations
- Application Settings and User Defaults
- Basic Data Persistence
- Get Your App in the iCloud
- Grand Central Dispatch, Background Processing, and You
- Drawing with Quartz and OpenGL
- Taps, Touches, and Gestures
- Where Am I? Finding Your Way with Core Location
- Whee! Gyro and Accelerometer!
- iPhone Camera and Photo Library
- Application Localization
- Where to Next?
Dave Mark is a longtime Mac developer and author who has written a number of books on Mac and iOS development, including Beginning iPhone 4 Development (Apress, 2010), More iPhone 3 Development (Apress, 2010), Learn C on the Mac (Apress, 2008), The Macintosh Programming Primer series (Addison-Wesley, 1992), and Ultimate Mac Programming (Wiley, 1995). Dave loves the water and spends as much time as possible on it, in it, or near it. He lives with his wife and three children in Virginia.
- It's an update on an industry best selling book, Beginning iPhone Development.
- Dave Mark is a leading iOS, iPhone and iPad Apps developer, consultant, trainer and author.
- The iPhone book and tech market remain hot and important.