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Begin to Code with C

Autor Rob Miles
Notă:  5.00 · o notă - 1 recenzie 
en Limba Engleză Paperback – 9 sep 2016
This full-color book will inspire you to start solving problems and creating programs with code, even if you have absolutely no programming experience. It's not just friendly and easy: it's the first beginner's guide that puts you in control of your own learning, and empowers you to build unique programs to solve problems you care about. Microsoft has completely reinvented the beginning programmer's tutorial, reflecting deep research into how today's beginners learn, and why other books fall short. Begin to Code with C# is packed with innovations, starting with its "Snaps" library of pre-built operations that are easy to combine your own unique programs. It's full of "Make Something Happen" projects that let you practice and build your skills as you create your own programs - not programs someone else has typed out and handed you.
Begin to Code with C# balances playful exposition and illustration of programming fundamentals with your own creative input - and you'll never be more than a page or two away from making something unique and personal to you. It will help you Understand the basics of coding and how to make your programs work on any computer or device Discover how C# works using the Visual Studio environment Delve into basic concepts such as strings, operators, properties, methods, and events Figure out how to test and debug your code with "What can go wrong" sections Publish your own apps that work on a variety of device platforms, including Android, iOS, and Windows Whether you're a total beginner or you've tried before, Begin to Code with C# will put the power, excitement, and creativity of programming where it belongs: in your hands "
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Specificații

ISBN-13: 9781509301157
ISBN-10: 1509301151
Pagini: 512
Dimensiuni: 192 x 228 x 25 mm
Greutate: 0.84 kg
Editura: Pearson Education

Recenzii de la cititorii Books Express


Sopterean Calin Vasile a dat nota:

Aceasta este cu adevarat o carte adresata incepatorilor in programare utilizand C#. Am fost introdus incet in aceasta lume prin explicatii detaliate despre toate conceptele necesare pentru a intelege ce ai de facut. Exemplele mi se par extrem de interesante si de utile, te pastreaza atent la ceea ce faci si iti dai seama destul de usor cum functioneaza. Din punctul meu de vedere este cea mai buna achizitie de pana acum cu privire la ceea ce aveam eu nevoie.

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Notă biografică

Rob Miles has spent more than thirty years teaching programming at the University of Hull in the United Kingdom. He's a Microsoft MVP, with a passion for programming, C#, and creating new things. If he had any spare time, he'd spend it writing even more code. He loves making programs and then running them to see what happens. He reckons that programming is the most creative thing you can learn how to do. He also reckons that in a battle between us and the Martians, we'd win, because we've got Visual Studio and they don't-and there isn't anything better in the universe for building software.
He claims to know a lot of really good jokes, but nobody has ever heard him tell one. If you want an insight into the Wacky World(TM) of Rob Miles, you can read his blog at www.robmiles.com and follow him on Twitter via @RobMiles.

Cuprins

Contents
Introduction
Part 1: Programming fundamentals
1 Starting out
Building a place to work
Getting the tools and demos
Using the tools
What you have learned
2 What is programming?
What makes a programmer?
Programming and party planning
Computers as data processors
Data and information
What you have learned
3 Writing programs
C# program structure
Identify resources
Start a class definition
Declare the StartProgram method
Set the title and display a message
Extra Snaps
Creating new program files
Extra Snaps
Creating your own colors
What you have learned
4 Working with data in a program
Starting with variables
Using a variable in a program
Working with numbers
Working with different types of data
Whole numbers and real numbers in programs
Extra Snaps
What you have learned
5 Making decisions in a program
Understanding the Boolean type
Using if constructions and operators
Creating blocks of statements
Creating complex conditions using logical operators
Adding comments to make a program clearer
Funfair rides and programs
Working with program assets
What you have learned
6 Repeating actions with loops
Using a loop to make a pizza picker
Performing input validation with a while loop
Using Visual Studio to follow the execution of your programs
Counting in a loop to make a times-table tutor
Using a for loop construction
Breaking out of loops
Going back to the top of a loop by using continue
Extra Snaps
What you have learned
7 Using arrays
Have an ice cream
Making an array
Multiple dimensions in arrays
Using arrays as lookup tables
What you have learned
Part 2: Advanced programming
8 Using methods to simplify programs
What makes a method?
Making a tiny contacts app
Adding IntelliSense comments to your methods
What you have learned
9 Creating structured data types
Storing music notes by using a structure
Objects and responsibilities: Making a SongNote play itself
Making a drawing program with Snaps
Creating enumerated types
Making decisions with the switch construction
Extra Snaps
What you have learned
10 Classes and references
Making a time tracker
Structures and classes
From arrays to lists
Storing data using JSON
Fetching data using XML
What you have learned
11 Making solutions with objects
Creating objects with integrity
Managing the object construction process
Saving drawings in files
What you have learned
Part 3: Making games
12 What makes a game?
Creating a video game
What you have learned
13 Creating gameplay
Creating a player-controlled paddle
Adding sound to games
Displaying text in a game
What you have learned
14 Games and object hierarchies
Games and objects: Space Rockets in Space
Designing a class hierarchy
What you have learned
15 Games and software components
Games and objects
What you have learned